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Thauniel Rusk

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Fist Rusk is a human fighter and a member of the Flaming Fist. He can be found in Lower City in Act Three.
Move quickly and I'll let you go, stranger. We've had enough trouble for one day.

Involvement[edit section | visual editor]

Rusk together with Fist AgutaFist Aguta is standing watch inside the Elfsong Tavern, in its northwest corner. They guard the stairs leading to Belynne Stelmane'sBelynne Stelmane's private room, blocking access to the scene of the Duke’s murder until Constable Gauntlet Devella FountainheadGauntlet Devella Fountainhead finishes investigating it.

When approached by the player character, Rusk tries to be strict and dismissive while turning them away, but Aguta reasons with him, allowing the party to proceed upstairs. This dialogue is enacted every time the couple of guards remain at the tavern, unless Aguta is defeated. In the latter case, Rusk also lets the player character go, telling them that the Fists have their share of problems already.

Rusk (again along with Aguta and under command of Gauntlet Devella, if they are alive) can also be encountered at the entrance to Highberry's Home, in case the player character allowed the serial killerthe serial killer murder Cora HighberryCora Highberry at the Wine Festival. He is then found yelling warnings to the bypassers, so that they pass the place until the Constable is working on the crime.

Combat[edit section | visual editor]

Attacks and Abilities[edit section | visual editor]

CleaveCleave (Action)   –  Halberd
Damage:
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

Recharge: Per turn Recharge: Per turn
ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)

Notable loot[edit section | visual editor]