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Zeddi'in

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Raider Zeddi'in is a githyanki soldier.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Zeddi'in can be summoned through an Astral Rift opened by Gate Master Ri'zel Gate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Zeddi'in can spend up to four  Superiority Die on manoeuvres:

Rally Rally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealing⁠Healing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points 8 temporary hit points.

Damage: 5~14 + modifiers

A powerful shot that possibly knocks the target Prone Prone.

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders are summoned each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]