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Zeddi'in

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Raider Zeddi'in is a githyanki soldier.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Zeddi'in can be summoned through an Astral Rift opened by Gate Master Ri'zelGate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Damage: 5~14
1d10 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Zeddi'in can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealingHealing
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.
Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target ProneProne.

Allies[edit section | visual editor]

Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:

Loot[edit section | visual editor]