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Zeddi'in
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Raider Zeddi'in is a githyanki soldier.
Involvement[edit section | visual editor]
Act Three[edit section | visual editor]
Zeddi'in can be summoned through an Astral Rift opened by Gate Master Ri'zel at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 5~14

1d10 + 4Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Manoeuvres[edit section | visual editor]
Zeddi'in can spend up to four Superiority Die on manoeuvres:
Healing
8 TemporaryHealing
Allies[edit section | visual editor]
Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open:






































