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Uva

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Uva is a Black Gauntlet of Bane.

“
You are not permitted to be here!
„
— Uva, when spoken to, initiating combat

Involvement[edit section | visual editor]

Uva can is in the top office on the second floor of Felogyr's Fireworks at X: 2 Y: -115.

As the second floor of the Felogyr's Fireworks is considered a restricted area, and no one except those involved in explosives' production are welcome there, Uva has no need to hide her true position within followers of Bane's Bane's ranks behind the term "feloguard", unlike those Felogyr's employees who reside on the ground and first floors of the establishment.

She and other laboratory workers and guards such as Fist of Bane Hyrriet Fist of Bane Hyrriet and Limeburn Sphagwood Limeburn Sphagwood immediately become hostile upon seeing any party member on the second floor, or if she is spoken to. Also, she joins the fight as soon as she notices any commotion, siding with other followers of Bane.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving Throw Saving Throw against your domination.

Damage: 3~30
3d10Necrotic⁠Necrotic

Putrefy a creature with Necrotic⁠Necrotic energy filling your hands.

Damage: 9~14
1d6 + 5Bludgeoning⁠Bludgeoning
+ 3Poison⁠Poison

Make a melee attack with your equipped weapon.

Damage: 4~40
4d10Psychic⁠Psychic (Per turn)

Haunt a creature with illusions of its greatest fears. It takes 4d10⁠Psychic⁠Psychic Damage per turn, cannot move, has Disadvantage Disadvantage on Ability Checks and Attack Rolls

Damage: 3~24
3d8Necrotic⁠Necrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8⁠Necrotic⁠Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Loot[edit section | visual editor]