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Avery Sonshal

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Avery Sonshal is a shopkeeper of the Felogyr's Fireworks workshop in the Lower City Baldur's Gate, during Act Three. He can be located and spoken with while following through the quest Investigate the Suspicious Toys⁠Investigate the Suspicious Toys.[1]

“
Remember, Felogyr's Fireworks accepts no liability for singed nails, toasted eyelashes, loss of limbs, scalded torsos or blown-off heads
„
— Avery Sonshal's disclaimer

Involvement[edit section | visual editor]

Act 3[edit section | visual editor]

Avery Sonshal is in charge of Felogyr's Fireworks, a workshop that sells various crackers and pyrotechnics to Baldurian citizens, including children. When approaching him, a cutscene triggers, during which he checks one of his underage clients', Willow Willow, knowledge of the rules concerning safe usage of fireworks.

As the cutscene continues, Avery addresses the next question to the party. He is tadpoled and aware of the cult, so he immediately recognizes fellow True Souls, calling them telepathically friends of Enver Gortash Enver Gortash. Half of the conversation henceforth is kept up in the same manner.

The party may ask Avery to give them a free sample of the workshop's production. He then gives them 1-3  Smokepowder Arrows.

After that, there are several options within dialogue. The party may choose the line What else do you do for Gortash?. Sonshal then speaks aloud some gibberish, while again giving the real answer telepathically - he clearly does not want his dealings with Gortash to be exposed:

[2]
  • [DECEPTION] Gortash sent me to check on your latest order. (DC 15)
  • [INTIMIDATION] Your latest order is late. Gortash demands to know why. (DC 15)

Avery tries to offer excuses, saying that his establishment keeps the schedule, and leaking a word by the way that Gortash is somehow connected with the Gondians. If the party fails the check, Avery becomes suspicious but ultimately does not call the guards, and the party can press him again:

[2]
  • [DECEPTION] Masquerading? Don't you recognise a servant of Gortash when you see one? (DC 18)
  • [INTIMIDATION] How DARE you? I am exactly who I proclaim to be! (DC 18)
  • [SORCERER] [INTIMIDATION] Careful - my magic can be quite unpredictable, and I'd hate to see this place go up in flames. (DC 18 Advantage Icon.png)
  • [ROGUE] [INTIMIDATION] Question me again and your body will never be found. (DC 18 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] *ROAR!* (DC 18 Advantage Icon.png)

There is also an option to tell Avery the password obtained from Arfur Gregorio Arfur Gregorio in Wyrm's Crossing (either blackmailing him, intimidating him, or using Speak with Dead Speak with Dead on his corpse):

[2]
  • Recall the merchant's password. 'Uncle Felogyr sent me.'

Hearing the password, Avery lets the party proceed to the first floor of the workshop, but forewarns them not to wander further upstairs. Saying this, he acts in an overly theatrical way, which allows to suspect that 'Uncle Felogyr' is a totally imaginary person.

Using the password grants one or both of the following inspirations:

The party can also ask Avery to trade. However, speaking with him again after trading has the 'password' dialogue line still available.

Avery Sonshal can be pickpocketed. Apart from trading goods, the party may also loot from him  Felogyr's Fireworks Cellar Key,  Fireworks Workshop Key,  Counting House Vault nº5 Key, and a  Soot-Stained Letter.

As the quest Investigate the Suspicious Toys⁠Investigate the Suspicious Toys cannot be ultimately resolved in a peaceful way, Avery Sonshal joins the fight as soon as he notices any ill commotion, siding with the followers of Bane Bane, who reside on the second floor of the building. He runs upstairs and attacks the party along with the other Felogyr's employees.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Fireball Fireball (Action + Level 3 Spell Slot)
Damage: 8~48
8d6Fire⁠Fire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6⁠Fire⁠Fire damage.

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Loot[edit section | visual editor]

Shop[edit section | visual editor]

Corresponds to LOW_FireworksHouse_Trader https://bg3.norbyte.dev/search?q=name:LOW_FireworksHouse_Trader+type:treasuretable

Notable items sold[edit section | visual editor]

Dyes[edit section | visual editor]

Fireworks & grenades[edit section | visual editor]

Related quests[edit section | visual editor]

Related literature[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ According to the game files, Avery has 44 CON which is capped to 30 in the info window. This may be a bug.
  2. ↑ 2.0 2.1 2.2 Dialogue file: Act3/LowerCity/LOW_FireworksHouse_AverySonshal

External links[edit section | visual editor]