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Tomboldt the Pallid

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Tomboldt the Pallid is a Lolth-Sworn Drow. He is on the second floor of Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, and can be encountered while following the quest Investigate the Suspicious ToysInvestigate the Suspicious Toys.

Steady, steady... Any spillage, and they'll be picking my teeth out of the roof beams

Involvement[edit section | visual editor]

Tomboldt is the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop. He conducts his part of operations in a small room separated from the main laboratory by an open doorway, and is guarded by Black Gauntlet UvaBlack Gauntlet Uva and several other cultists.

There are several documents on Tomboldt's desk: Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets is a note titled Installation Report. Collectively, these documents contain references to Motivators and the Iron Throne, directing the party toward the Save the GondiansSave the Gondians quest.

As the Investigate the Suspicious ToysInvestigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Tomboldt the Pallid joins the fight as soon as he notices any commotion, siding with other followers of BaneBane and attacking the party along with other Felogyr's Fireworks employees.

Quotes[edit section | visual editor]

Smokepowder has a distinctive olfactory signature. The slightest variance is as detectable as a spark in the darkness. And must be put out.
Tomboldt the Pallid, when spoken to, initiating combat

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
1d6AcidAcid
Throw a bubble of acid that damages each creature it hits.
CloudkillCloudkill (Action + Level 5 Spell Slot)
Damage: 5~40
5d8PoisonPoison

Craft a large cloud that inflicts 5d8PoisonPoison damage per turn. You can reposition the cloud every turn.

The cloud Heavily Obscures everything within it.

Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid
Shoot a green arrow that bursts in a spray of acid. Deals Acid4d4 Acid damage immediately and Acid2d4 Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 1~4
1d4PiercingPiercing
Make a melee attack with your equipped weapon.
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 1~4
1d4PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Damage: 2~16
2d8PoisonPoison
Possibly Poisons Poisons the target.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Related literature[edit section | visual editor]

External links[edit section | visual editor]