The Elemental Set confers bonuses when dealing elemental ( Acid , Cold , Fire , Force , Lightning , Necrotic , Poison , Psychic , Radiant , or Thunder ) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set , Cold set , Fire set , Force set , Lightning set , Necrotic set , Poison set , Psychic set , Radiant set and Thunder set , which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.
It consists of the following pieces:
Name
Slot
Effect
Amulet of Elemental Torment
Amulet
Nature's Vengeance When the wearer stands on certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum
Footwear (Medium Armour )
Elemental Momentum Whenever the wearer deals Acid , Cold , Fire , Lightning or Thunder damage with Spells or Cantrip , they gain Momentum for 2 turns.
Cloak of Elemental Absorption
Cloak
Absorb Elements ( )
Absorb elemental damage once per Short Rest . Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest .)
Cloak of the Weave
Cloak
Absorb Elements ( )
Absorb elemental damage once per Short Rest . Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest .)
Arcane Enchantment You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Creation's Echo
Main Hand Melee (Quarterstaff )
Elemental Resonance If the wielder deals Acid , Fire , Lightning , Radiant , or Necrotic damage, it becomes resistant to that damage type for 2 turns.
Drakethroat Glaive
Main Hand Melee (Glaive )
Vicious Dragon Breath Enemies have Disadvantage on Saving Throws against your dragonborn breath weapon .
Draconic Elemental Weapon ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Flail of Ages
Main Hand Melee (Flail )
Elements of an Epoch Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition.
Elemental Age ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Markoheshkir
Main Hand Melee (Quarterstaff )
Arcane Enchantment You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot .
Kereska's Favour ( )
Cast as a level 4 spell ( Recharge: Short rest .)
Necklace of Elemental Augmentation
Amulet
Elemental Augmentation When one of your cantrips deals Acid , Cold , Fire , Lightning , or Thunder damage, add your Spellcasting Modifier to the damage dealt.
Ring of Elemental Infusion
Ring
Elemental Infusion When you deal Acid , Cold , Fire , Lightning , or Thunder damage using a Spell or a Cantrip , that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.