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Moss

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Fist Moss is a human wizard and a member of the Flaming Fist. He can be found in the Lower City in Act Three.
Step back! You can't be trusted - anyone here could be a cultist. Back, I say!
Moss

Involvement[edit section | visual editor]

Moss is guarding the Bloomridge Park with Fist BrottorFist Brottor, Fist EldaFist Elda, Fist UlinnFist Ulinn and a Steel WatcherSteel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Moss can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist BellaFist Bella and Fist PardFist Pard, who patrolled the location prior.

If spoken to, Moss is extremely cautious to everyone. He deems the party suspicious and orders them to stay back from him.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are SilencedSilenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire
Hurl a mote of fire.
Damage: 1~5
1d6 - 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid
Shoot a green arrow that bursts in a spray of acid. Deals Acid4d4 Acid damage immediately and Acid2d4 Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Become able to see InvisibleInvisible creatures, and possibly reveal them to others.

SlowSlow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4
Swipe at a creature to knock it ProneProne.

Notable loot[edit section | visual editor]