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Moss

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Fist Moss is a human wizard and a member of the Flaming Fist. He can be found in the Lower City in Act Three.

“
Step back! You can't be trusted - anyone here could be a cultist. Back, I say!
„
— Moss

Involvement[edit section | visual editor]

Moss is guarding the Bloomridge Park with Fist Brottor Fist Brottor, Fist Elda Fist Elda, Fist Ulinn Fist Ulinn and a Steel Watcher Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Moss can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist Bella Fist Bella and Fist Pard Fist Pard, who patrolled the location prior.

If spoken to, Moss is extremely cautious to everyone. He deems the party suspicious and orders them to stay back from him.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 6~24
4d4Acid⁠Acid
+ 2d4Acid⁠Acid (Delayed)

Shoot a green arrow that bursts in a spray of acid. Deals 4d4⁠Acid⁠Acid damage immediately and 2d4⁠Acid⁠Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Become able to see Invisible Invisible creatures, and possibly reveal them to others.

Slow Slow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Notable loot[edit section | visual editor]