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Ulinn

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Fist Ulinn is a human cleric and a member of the Flaming Fist. He can be found in the Lower City in Act Three.

“
Now, it'll definitely put off cultist attacks - but Steel Watchers? In this park? Bleedin' eyesore.
„
— Ulinn

Involvement[edit section | visual editor]

Ulinn is guarding the Bloomridge Park with Fist Brottor Fist Brottor, Fist Elda Fist Elda, Fist Moss Fist Moss and a Steel Watcher Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Ulinn can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist Bella Fist Bella and Fist Pard Fist Pard, who patrolled the location prior.

If spoken to, Ulinn expresses wariness about the Steel Watch and also looks concerned with the dissonance of an automaton to the pocket of verdure it is guarding.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Aid Aid (Action + Level 4 Spell Slot)

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)

Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.[See: Bugs]

Command a creature to fall Prone Prone immediately and do nothing else.

Damage: 1~4
1d4Radiant⁠Radiant (Per weapon attack)

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4⁠Radiant⁠Radiant damage.

Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Damage: 3~24
3d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Notable loot[edit section | visual editor]