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Ulinn

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Fist Ulinn is a human cleric and a member of the Flaming Fist. He can be found in the Lower City in Act Three.
Now, it'll definitely put off cultist attacks - but Steel Watchers? In this park? Bleedin' eyesore.
Ulinn

Involvement[edit section | visual editor]

Ulinn is guarding the Bloomridge Park with Fist BrottorFist Brottor, Fist EldaFist Elda, Fist MossFist Moss and a Steel WatcherSteel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.

Ulinn can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist BellaFist Bella and Fist PardFist Pard, who patrolled the location prior.

If spoken to, Ulinn expresses wariness about the Steel Watch and also looks concerned with the dissonance of an automaton to the pocket of verdure it is guarding.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

AidAid (Action + Level 4 Spell Slot)

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning
Put extra force behind your strike to possibly knock your enemy ProneProne.
Calm EmotionsCalm Emotions (Action + Level 2 Spell Slot)

Humanoids can't be CharmedCharmed, FrightenedFrightened, or become enraged.[See: Bugs]

Command a creature to fall Prone Prone immediately and do nothing else.

Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Damage: 1~4
1d4RadiantRadiant
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4RadiantRadiant damage.
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Healing: 3~24 + modifiers
Unleash a soothing hum of energy that heals you and nearby allies.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip.

Creatures without weapons can't have Weak Grip.

Notable loot[edit section | visual editor]