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Edenosa

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Manip Edenosa is a gnome cleric, a Manip of the Flaming Fist and a True Soul. She can found in the Lower City during Act Three.

“
-- You know us - absolute WILL --- Absolute power ---
„
— Edenosa, dominated by the Elder Brain

Involvement[edit section | visual editor]

Edenosa initially is standing watch at the western entrance to the Bloomridge Park, while her subordinates, Fist Pard Fist Pard and Fist Bella Fist Bella, patrol the area nearby.

As a True Soul, she is quite aware of the Bhaal cultists preparing an ambush deeper in the park, but does not know that they have Orin's Orin's  personal orders to eliminate the party in the first place, and anyone else as a collateral damage (and an offering to Bhaal) only. Depending on the party previous actions, the dialogue with Edenosa might run in several ways.

  • If the party do not know about the cultists or failed the Perception Perception check to spot an ambush, Edenosa warns them to leave the park, hinting that the area is a dangerous place right now. During the dialogue, the player character feels that Edenosa is infected with a tadpole. The Flaming Fist, in her turn, recognizes a fellow True Soul, tells them about "the Absolute's warriors at work" and asks not to interfere.
  • If the party successfully spotted the ambush, but did not engage in the battle with the cultists, and try to report to Edenosa the suspicious activity in the park, she still reveals herself as a True Soul to them, but agrees to look into the situation or confirms that she knows about the cultists (depending on whether the player character has spoken to her previously or not).

Regardless of the course of the conversation, if the party get into a fight with the cultists, Edenosa intervenes part way through the fight. The leader of the cultists leader of the cultists calls her "defective", and the Flaming Fist joins the battle, siding with the party, along with any other Fist who patrols the park and spots the fight.

If Edenosa survives the battle, the Netherbrain afterwards speaks to the player character through her, entreating the party to kill any remaining of the Dead Three. Edenosa then dies from the mind strain. Connecting with the Netherbrain in this manner grants the Urgent Communications⁠Urgent Communications inspiration event to any party member with the Soldier Soldier background. After death, Edenosa can be looted for a  Mind Flayer Parasite Specimen.

If Edenosa dies during the ambush, then Fist Griff Fist Griff is used by the Netherbrain to communicate with the player character in her stead, allowing mostly the same conversation to take place.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Aid Aid (Action + Level 4 Spell Slot)

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)

Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.[See: Bugs]

Command a creature to fall Prone Prone immediately and do nothing else.

Damage: 1~4
1d4Radiant⁠Radiant (Per weapon attack)

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4⁠Radiant⁠Radiant damage.

Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 2~9
1d8 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Damage: 3~24
3d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]

External links[edit section | visual editor]