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Sherrill
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Sherrill is a Dark Breaker of Umberlee, found in Act Three.
Involvement[edit section | visual editor]
Sherrill is participating in the funeral of Holli Dylford with other Umberlee followers on the ground floor of the Water Queen's House in the Lower City of Baldur's Gate.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
The water elemental can use , , and can mete out cold punishment upon foes with its fists.
Disarming Strike () –
Damage: 4~7

1d4 + 3Piercing
Piercing Strike () –
Damage: 4~9

1d6 + 3Piercing
Stab an enemy and possibly inflict Gaping Wounds.
Undead and constructs can't receive Gaping Wounds.
Rush Attack () –
Damage: 4~7

1d4 + 3Piercing
Damage: 2~16

2d8Thunder
Loot[edit section | visual editor]
- At least some of (intermittent):
External links[edit section | visual editor]
on the Forgotten Realms Wiki















































