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Savage Seawind

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Savage Seawind are a type of Umberlee follower.

Involvement[edit section | visual editor]

Characters with the title Savage Seawind are in the Water Queen's House in the Lower City of Baldur's Gate.

It is one of the senior titles granted to followers of the Church of Umberlee Church of Umberlee.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Concussive Smash Concussive Smash (Action)   –  Mace
Damage: 2~7
1d6 + 1Bludgeoning⁠Bludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Entangle Entangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10Piercing⁠Piercing
+ 2d6Cold⁠Cold

Throw a shard of ice that deals 1d10⁠Piercing⁠Piercing damage. It explodes and deals 2d6⁠Cold⁠Cold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Main Hand Attack Main Hand Attack (Action)   –  Mace
Damage: 2~7
1d6 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Loot[edit section | visual editor]

Known savage seawinds[edit section | visual editor]