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Savage Seawind

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Savage Seawind are a type of Umberlee follower.

Involvement[edit section | visual editor]

Characters with the title Savage Seawind can be encountered in the Water Queen's House in the Lower City of Baldur's Gate.

It is one of the senior titles granted to followers of the Church of UmberleeChurch of Umberlee.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Concussive SmashConcussive Smash (Action)   –  Mace
Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
EntangleEntangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult TerrainDifficult Terrain and possibly EntanglingEntangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Main Hand AttackMain Hand Attack (Action)   –  Mace
Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8ColdCold
Reduces the target's Movement Speed by 3 m / 10 ft.

Loot[edit section | visual editor]

Known savage seawinds[edit section | visual editor]