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Vilmina

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Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

“
There's nothing for you up here, flotsam. Back downstairs you go.
„

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Vilmina guards the upper level of the Water Queen's House.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~16
2d8Cold⁠Cold

Hurl a sphere of energy that deals 2d8⁠Cold⁠Cold damage and creates an Ice Ice surface.

The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.

Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10Piercing⁠Piercing
+ 2d6Cold⁠Cold

Throw a shard of ice that deals 1d10⁠Piercing⁠Piercing damage. It explodes and deals 2d6⁠Cold⁠Cold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Main Hand Attack Main Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8Thunder⁠Thunder (Constitution Saving Throw Constitution Saving Throw to halve)

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder⁠Thunder damage.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]