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Dark Breaker

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Dark Breakers are a type of Umberlee follower.

Involvement[edit section | visual editor]

Characters with title Dark Breaker can be encountered in the Water Queen's House in the Lower City of Baldur's Gate.

It is one of many titles the Church of UmberleeChurch of Umberlee has for their followers.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~16
2d8ColdCold
Hurl a sphere of energy that deals 2d8ColdCold damage and creates an IceIce surface.

The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.

Disarming StrikeDisarming Strike (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Main Hand AttackMain Hand Attack (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing
Make a melee attack with your equipped weapon.
Piercing StrikePiercing Strike (Action)   –  Trident
Damage: 4~9
1d6 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Rush AttackRush Attack (Action)   –  Trident
Damage: 4~7
1d4 + 3PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

Loot[edit section | visual editor]

Known dark breakers[edit section | visual editor]