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Wild Shape: Deep Rothé

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Wild Shape: Deep Rothé is a Wild Shape Wild Shape form available to Druids.

Description

Assume the shape of a Deep Rothé that casts Dancing Lights (Deep Rothé) Dancing Lights (Deep Rothé) and Charges Charges its enemies. The deep rothé has a starting health of 23 hit points 23 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Properties

Cost
 Action +  Wild Shape Charge

At higher levels

The hit points and damage of the Deep Rothé form increase with druid level, as shown in the table below:

Druid level Hit points Bonus damage
Charge Charge Gore Gore
4 23 +1d6 +1d6
6 28 +1d6 +1d6
8 33 +1d8 +1d8
10 40 +1d8 +1d8
12 48 +1d10 +1d10

Technical details

Ico stats.png UID
Shout_WildShape_Combat_DeepRothe
https://bg3.norbyte.dev/search?q=name:Shout_WildShape_Combat_DeepRothe

Condition: Wild Shape: Deep Rothé

Wild Shape: Deep Rothé Wild Shape: Deep Rothé

Duration Icons.pngDuration: Until long rest

  • Wild shaped into a Deep Rothé

Creature: Deep Rothé

STR

18
(+4)

DEX

10

CON

14
(+2)

Hit Points

13

Armour Class

10

Size

Large

Charge (Deep Rothé) Charge (Deep Rothé) (Action + Movement Speed)
Charge forward, attacking all enemies in the way and possibly knocking them Prone Prone.
Dancing Lights Dancing Lights (Bonus Action)
Illuminate a 9 m / 30 ft radius.
Dismiss Wild Shape Dismiss Wild Shape
Dismiss your Wild Shape and change back to your original form.
Gore Gore (Action)
Impale a target
Lunar Mend Lunar Mend (Bonus Action + Level 1 Spell Slot)
Expend spell slots to regain Hit Points while wild shaped. You regain 1d8⁠Hit Points⁠Hit Points per spell slot level.

How to learn

Classes:

This spell is a variation of:
Wild ShapeWild Shape