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Wild Shape: Sabre-Toothed Tiger

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Wild Shape: Sabre-Toothed Tiger is a Combat Wild Shape form available to Circle of the Moon Druids.

Description

Take the shape of a Sabre-Toothed Tiger that can Shred Armour Shred Armour and regenerate regenerate hit points.

Your sabre-toothed tiger shape has a starting health of 62 hit points 62 hit points that increases every two druid levels.

Properties

At higher levels

The hit points and damage of the sabre-toothed tiger form increase with druid levels, as shown in the table below:

Druid level Hit points Bonus damage
Bite Bite Jugular Strike Jugular Strike Shred Armour Shred Armour
8 62 1d8 1d8 1d8
10 74 1d8 1d8 1d8
12 89 1d10 1d10 1d10

Technical details

Ico stats.png UID
Shout_Wildshape_SaberTooth_Tiger
https://bg3.norbyte.dev/search?q=name:Shout_Wildshape_SaberTooth_Tiger

Condition: Wild Shape: Sabre-Toothed Tiger

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger

Duration Icons.pngDuration: Until long rest

  • Wild shaped into a Sabre-Toothed Tiger

Creature: Sabre-Tooth Tiger

STR

18
(+4)

DEX

13
(+1)

CON

15
(+2)

Hit Points

62

Armour Class

13

Movement Speed

12 m (40 ft)

Bite Bite (Action)
Bite a target.
Dismiss Wild Shape Dismiss Wild Shape
Dismiss your Wild Shape and change back to your original form.
Enhanced Jump Enhanced Jump (Bonus Action + Movement Speed)
Jump up, down, and across. Your Strength affects how far you can jump.
Jugular Strike Jugular Strike (Action)
Lunge at a creature's throat. If the target is Prone Prone, you deal an additional 2d6 + Strength or Dexterity modifier⁠Piercing⁠Piercing damage.
Lunar Mend Lunar Mend (Bonus Action + Level 1 Spell Slot)
Expend spell slots to regain Hit Points while wild shaped. You regain 1d8⁠Hit Points⁠Hit Points per spell slot level.
Shred Armour Shred Armour (Action)
Rip into a target's weaknesses, reducing their Armour Class Armour Class by 2.

How to learn

Classes:

This spell is a variation of:
Wild ShapeWild Shape

Notes

  • Contrary to the in-game description, the Shred Armour attack actually reduces the target's AC by 2, not 1.