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Wild Shape: Water Myrmidon

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Wild Shape: Water Myrmidon is a Combat Wild Shape form available to Circle of the Moon Druids.

Description

Take the shape of a Water Myrmidon.

Your water myrmidon shape has a starting health of 90 hit points 90 hit points that increases every two druid levels. It can cast Hiemal Strike Hiemal Strike, Healing Vapours Healing Vapours, and Explosive Icicle Explosive Icicle.

Properties

At higher levels

The hit points of the Water Myrmidon form increase with druid level, as shown in the table below:

Druid level Hit points
10 90
12 108

Technical details

Ico stats.png UID
Shout_WildShape_Myrmidon_Water
https://bg3.norbyte.dev/search?q=name:Shout_WildShape_Myrmidon_Water

Condition: Wild Shape: Water Myrmidon

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon

Duration Icons.pngDuration: Until long rest

  • Wild shaped into a Water Myrmidon

Creature: Water Myrmidon

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

Hit Points

127

Armour Class

18

Dismiss Wild Shape Dismiss Wild Shape
Dismiss your Wild Shape and change back to your original form.
Elemental Warp Elemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Explosive Icicle Explosive Icicle (Action)
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
Fly Fly (Movement Speed (Half cost))
Fly to a target position
Healing Vapours Healing Vapours (Action)
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8⁠Hit Points⁠Hit Points.
Hiemal Strike Hiemal Strike (Action)
Pierce a creature with your frost-rimed trident and Chill Chill it.
Lunar Mend Lunar Mend (Bonus Action + Level 1 Spell Slot)
Expend spell slots to regain Hit Points while wild shaped. You regain 1d8⁠Hit Points⁠Hit Points per spell slot level.
EtherealEthereal
Affected entity is incorporeal and can't be Shoved Shoved, Thrown Thrown, or used as an Improvised Melee Weapon Improvised Melee Weapon

How to learn

Classes:

This spell is a variation of:
Wild ShapeWild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a  Trident of the Depths that adds +1d6⁠Cold⁠Cold to every attack.
  • There is no reason to use the normal main hand attack over Hiemal Strike Hiemal Strike which deals additional damage and has a chance to Chill Chill targets.
  • Healing Vapours Healing Vapours can only be used in combat.

Bugs

  • Although Water_Myrmidon_Wildshape character stats specify Strength as this form's spellcasting ability, an engine bug prevents character stats from overriding class descriptions – ignoring SpellCastingAbilityInheritanceType. Instead, the game uses the spellcasting modifier of the last spellcasting class added. For multiclassed Druids, this causes the form's spells to scale off the ability score of their newest spellcasting class, not necessarily Strength or Wisdom.