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Bellar

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Bellar is a human in the Zhentarim Basement in Act One.
Belt-knife, check. Boot-knife, check. Jock-kni - argh! Helm's hanging orbs, that hurt.
Bellar, discovering the perils of a Jock-knife

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Bellar is managing inventory and supplies in the Zhentarim Basement. Through idle banter and party interactions, Bellar admits feeling reluctant to leave the hideout and that between the Flaming Fist and venturing the Underdark, it is unclear which is the worse option.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing
Make a ranged attack with your equipped weapon.

Tactician Only[edit section | visual editor]

Damage: 5~17
1d8 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]