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Salazon

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Salazon is a human who guards a Zhentarim hideout in Act One.

“
Gah, Helm's orbs. Thought you were Flaming Fist. Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.
„
— Salazon, granting entry to the hideout

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. See Find the Missing Shipment⁠Find the Missing Shipment for details about the encounter with him.

Companion approval[edit section | visual editor]

The following responses grant companion approval:

  • [INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15) (if not a Berserker)
    • Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1
  • [WIZARD] [PERSUASION] That spell, in close quarters? You're going to hurt yourself. (DC 15 Advantage Icon.png)
    • Salazon: ... let's say I'd rather not fight, then. What's your business down here?
      • [ROGUE] Flick out a single hand-sign: 'profit'. Gale approves +1 Karlach approves +1 Shadowheart approves +5 Wyll approves +1

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Colour Spray Colour Spray (Action + Level 1 Spell Slot)

Blind Blind creatures up to a combined 33 Hit Points.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 2~7
1d6 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 2~5
1d4 + 1Piercing⁠Piercing

Make a melee attack with your off-hand weapon.

Damage: 1~12
1d12Poison⁠Poison

Project a puff of noxious gas, dealing 1d12⁠Poison⁠Poison to a target.

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Throw Throw (Action)   –  Alchemist's Fire
Damage
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8Thunder⁠Thunder (Constitution Saving Throw Constitution Saving Throw to halve)

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder⁠Thunder damage.

Loot[edit section | visual editor]