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Jarg
Jarg is a human in the Zhentarim Basement in Act One.

“Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.„
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by Isbeth, who feels responsible for Jarg's safety.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]


Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.

Stab an enemy and possibly inflict Gaping Wounds.
Undead and constructs can't receive Gaping Wounds.
Deal an extra 1d6 damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Loot[edit section | visual editor]
Notes[edit section | visual editor]
- Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.
- Nevertheless, Jarg has access to Sneak Attack.




































