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Jarg

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Jarg is a human in the Zhentarim Basement in Act One.

“
Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.
„
— Jarg

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by Isbeth Isbeth, who feels responsible for Jarg's safety.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Damage: 4~9
1d6 + 3Piercing⁠Piercing

Make a ranged attack with your off-hand weapon.

Ranged Attack Ranged Attack (Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Sneak Attack (Melee) Sneak Attack (Melee) (Action)   –  Dagger
Damage: 5~13
1d4 + 3Piercing⁠Piercing
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Damage: 5~15
1d6 + 3Piercing⁠Piercing
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.