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Jarg

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Jarg is a human in the Zhentarim Basement in Act One.

Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. While everyone else is bawling, they'll be the ones asking about hazard pay.
Jarg

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Jarg takes pride in being a Zhentarim. While patrolling the Zhentarim Basement, Jarg is always closely accompanied by IsbethIsbeth, who feels responsible for Jarg's safety.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing
Make a melee attack with your equipped weapon.
Mobile ShotMobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing
After using DashDash or DisengageDisengage this turn, you can make a ranged attack as a bonus action.
Damage: 4~9
1d6 + 3PiercingPiercing
Make a ranged attack with your off-hand weapon.
Piercing ShotPiercing Shot (Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Hand Crossbow
Damage: 4~9
1d6 + 3PiercingPiercing
Make a ranged attack with your equipped weapon.
Sneak Attack (Melee)Sneak Attack (Melee) (Action)   –  Dagger
Damage: 5~13
1d4 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Damage: 5~15
1d6 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite being a ranger, and having 3 spell slots, Jarg does not have any ranger abilities or spells to make use of.