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Vol
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Vol is a human in the Zhentarim Basement in Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Vol is focused on guard duties and informs the party to carry on with their business.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Each ally within earshot can move an additional 3 m / 10 ft during their next turn.
Lacerate () –
Damage: 4~11

1d8 + 3Slashing
Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.
Pommel Strike () –
Damage: 1~4

1d4Bludgeoning
Enter a Rage so inciting it spurs on you allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2 m (7 ft) of you.
Damage
Normal weapon damage
Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Rush Attack () –
Damage: 4~7

1d4 + 3Piercing



































