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Vol

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Vol is a human in the Zhentarim Basement in Act One.
Nothing to see here. Move along.
Vol

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Vol is focused on guard duties and informs the party to carry on with their business.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Each ally within earshot can move an additional 3 m / 10 ft during their next turn.

LacerateLacerate (Action)   –  Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Main Hand AttackMain Hand Attack (Action)   –  Longsword
Damage: 4~11
1d8 + 3SlashingSlashing
Make a melee attack with your equipped weapon.
Pommel StrikePommel Strike (Bonus Action)   –  Longsword
Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.

Enter a RageRage so inciting it spurs on you allies.

You can use Inciting HowlInciting Howl, and your allies have AdvantageAdvantage on melee Attack RollAttack Rolls against enemies within 2 m (7 ft) of you.

Damage
Normal weapon damage
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Rush AttackRush Attack (Action)   –  Longsword
Damage: 4~7
1d4 + 3PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

Loot[edit section | visual editor]