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For'reth

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Gish For'reth is on the Mountain Pass during Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

A gish specializing in psionics, For'reth is the primary spellcaster in Kith'rak Voss'Kith'rak Voss' group searching for a powerful weapon.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlindnessBlindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire
Each flammable target is hit with 3d6FireFire damage.
Hold PersonHold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.

Damage: 4~11
1d8 + 3SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 4~11
1d8 + 3SlashingSlashing
Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Damage: 1~8
1d8ColdCold
Reduces the target's Movement Speed by 3 m / 10 ft.
Damage: 3~6
1d4 + 2PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Damage: 1~8
1d8LightningLightning
The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Allies[edit section | visual editor]

Loot[edit section | visual editor]