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For'reth
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Gish For'reth is on the Mountain Pass during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
A gish specializing in psionics, For'reth is the primary spellcaster in Kith'rak Voss' group searching for a powerful weapon.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage.
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Lacerate () –
Damage: 4~11

1d8 + 3Slashing
Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.
Pommel Strike () –
Damage: 1~4

1d4Bludgeoning
Rush Attack () –
Damage: 3~6

1d4 + 2Piercing

















































