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Karad
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Karad is one of the human guards patrolling the Zhentarim Basement in Act One.

“Wouldn't linger down here, I were you - see all that smokepowder? The Flaming Fist won't find nothing here but rubble.„
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Karad tells the party to make haste from the area because the hideout will be destroyed soon, despite the Zhentarim's generous payout to the Flaming Fist to overlook their business.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Hamstring Shot () –
Damage: 4~9

1d6 + 3Piercing
Tactician only[edit section | visual editor]
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Loot[edit section | visual editor]
Notes[edit section | visual editor]
- Despite being a ranger, and having 3 spell slots, Karad does not have any ranger abilities or spells to make use of.
- Nevertheless, Karad has access to Sneak Attack.



















