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Karad

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Karad is one of the human guards patrolling the Zhentarim Basement in Act One.

Wouldn't linger down here, I were you - see all that smokepowder? The Flaming Fist won't find nothing here but rubble.
Karad

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Karad tells the party to make haste from the area because the hideout will be destroyed soon, despite the Zhentarim's generous payout to the Flaming Fist to overlook their business.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Hamstring ShotHamstring Shot (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing
Make a ranged attack with your equipped weapon.

Tactician only[edit section | visual editor]

Damage: 5~15
1d6 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite being a ranger, and having 3 spell slots, Karad does not have any ranger abilities or spells to make use of.