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Lady Croup

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Lady Croup is a member of the Ladies Court, one of Nine-Fingers' elite bodyguards and part of the Guild.

Involvement[edit section | visual editor]

Croup can be encountered in the Guildhall during Act Three.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlindnessBlindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.

Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow +1

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Cover more distance this turn: double your movement speed.

Faerie FireFaerie Fire (Action + Level 1 Spell Slot)

All targets within the light turn visible, and Attack RollAttack Rolls against them have AdvantageAdvantage.

Hamstring ShotHamstring Shot (Action)   –  Longbow +1
Damage: 3~10
1d8 + 2PiercingPiercing
Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.
Ranged AttackRanged Attack (Action)   –  Longbow +1
Damage: 3~10
1d8 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.
Damage: 4~16
1d8 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

Gallery[edit section | visual editor]