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Water Myrmidon

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Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit section | visual editor]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 9~19
1d6 + 7Piercing⁠Piercing
+ 1d6Cold⁠Cold

Make a melee attack with your equipped weapon.

Damage: 10~29
1d6 + 7Piercing⁠Piercing
+ 1d6Cold⁠Cold
+ 1d10Cold⁠Cold

Pierce a creature with your frost-rimed trident and Chill Chill it.

Damage: 9~72
3d8Cold⁠Cold
+ 3d8Cold⁠Cold
+ 3d8Cold⁠Cold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

Damage: 2~16
2d8Poison⁠Poison (If myrmidon is poisoned)
Healing: 2~16
2d8Healing⁠Healing (If myrmidon is not poisoned)

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8⁠Hit Points⁠Hit Points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8⁠Poison⁠Poison damage to nearby creatures.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Notes[edit section | visual editor]

  • If thrown into a water chasm, Water Myrmidons float back into safety.
  • Water Myrmidon creatures have a base initiative of 2 instead of the usual 0. With a Dexterity modifier of 2, this gives +4 initiative total. This extra initiative does not apply to wild shape form.

Gallery[edit section | visual editor]

External links[edit section | visual editor]