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Yr'rk

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Warrior Yr’rk is a githyanki in Crèche Y’llek in Act One.
On second thoughts, perhaps an inquisitive istik would make a good practice dummy.
Yr'rk

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Yr’rk patrols the main corridor of the Crèche together with Raider Ahu’u’ragRaider Ahu’u’rag, walking from the door of the Infirmary to that of the Hatchery, and then to the entrance of the Captain’s Quarters, never entering any of these locations.

If spoken with, he tells the party not to distract yanki (i.e., youths and kids) from training and also thinks aloud that too-bothersome strangers would serve as a good training dummy. If the player character is githyanki, Yr’rk cautiously mentions that Sa’varsh KethkSa’varsh Kethk instructs the trainees harder than usual.

He becomes hostile to the party if they choose to walk back through the Crèche after having spoken with the Inquisitor and started a fight.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

CleaveCleave (Action)   –  Githyanki Greatsword
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Damage: 6~16 + modifiers
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Triple a creature's Jumping distance.

Damage: 6~16
2d6 + 4SlashingSlashing
Make a melee attack with your equipped weapon.
Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Healing: 1~10 + modifiers
1d10 + Fighter levelHealingHealing
Draw on your stamina to protect yourself. You regain 1d10 + Fighter LevelHit PointsHit Points.

Loot[edit section | visual editor]