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Helag

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Raider Helag is a githyanki raider in Crèche Y’llek in Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

She is a member of a squad sent by Kith’rak TherezzynKith’rak Therezzyn to search for the ‘weapon’ wanted by Inquisitor W’wargazInquisitor W’wargaz, soon after the party approach the Captain’s Quarters.

Helag cannot be spoken with. As soon as the cutscene ends, she runs down the corridor towards the Trade Post and disappears.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Damage: 5~14
1d10 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Helag can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealingHealing
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.
Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target ProneProne.

Loot[edit section | visual editor]