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Umr'a'ac

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Gish Umr'a'ac is a gish in Crèche Y'llek during Act One.
Ren'thil was examined in the zaith'isk recently. Haven't seen him since - perhaps he got sent back to scout Moonrise.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He turns hostile after either of these circumstances:

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Curse a creature with your touch. It has DisadvantageDisadvantage on Attack rollAttack rolls against you.

BlindnessBlindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire
Each flammable target is hit with 3d6FireFire damage.
Hold PersonHold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.

LacerateLacerate (Action)   –  Githyanki Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 3~10
1d8 + 2SlashingSlashing
Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Damage: 1~8
1d8ColdCold
Reduces the target's Movement Speed by 3 m / 10 ft.
Damage: 3~6
1d4 + 2PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Damage: 1~8
1d8LightningLightning
The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Loot[edit section | visual editor]