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Umr'a'ac

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Gish Umr'a'ac is a gish in Crèche Y'llek during Act One.

“
Ren'thil was examined in the zaith'isk recently. Haven't seen him since - perhaps he got sent back to scout Moonrise.
„

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He turns hostile after either of these circumstances:

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Curse a creature with your touch. It has Disadvantage Disadvantage on Attack Roll Attack Rolls against you.

Blindness Blindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack Roll Attack Rolls against it have Advantage Advantage and the foe attacks with Disadvantage Disadvantage.

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Hold Person Hold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3 m (10 ft) are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving Throw Wisdom Saving Throw to end this condition.

Damage: 3~10
1d8 + 2Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Loot[edit section | visual editor]