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Umr'a'ac
Gish Umr'a'ac is a gish in Crèche Y'llek during Act One.

“Ren'thil was examined in the zaith'isk recently. Haven't seen him since - perhaps he got sent back to scout Moonrise.„
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.
He turns hostile after either of these circumstances:
- If Ghustil Stornugoss leaves her chamber after the encounter with the Zaith'isk, locking the party inside.
- When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Curse a creature with your touch. It has Disadvantage on Attack rolls against you.
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage.
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.

Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.






















































