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Ra'gur

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Raider Ra'gur is a githyanki in Crèche Y'llek in Act One.

“
I'm staying out of Captain Therezzyn's way. At least until the ch'r'ai inquisition is over.
„
— Ra'gur

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Ra'gur together with Gish Far'aag Gish Far'aag and Warrior Khunaruth Warrior Khunaruth guard the entrance to the Crèche from Rosymorn Monastery Basement. He stands on the high ground above the makeshift prison, to the left from the entrance.

The three sentries are accompanied by Ardent Lin'a'an Ardent Lin'a'an, a member of the retinue of Inquisitor W'wargaz Inquisitor W'wargaz, who was sent to the Crèche to locate and retrieve the ultimate mystical weapon against ghaik.

If the party speak to Ra'gur, he resents the presence of strangers poking around the Crèche, as well as the inquisition. However, if the player character is a githyanki, Ra'gur tells them that he is going to keep out of the captain's sight until the Inquisitor leaves.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Ra'gur can spend up to four  Superiority Die on manoeuvres:

Rally Rally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealing⁠Healing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 temporary hit points 8 temporary hit points.

Damage: 5~14 + modifiers

A powerful shot that possibly knocks the target Prone Prone.

Loot[edit section | visual editor]