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Yy'rul

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Gish Yy'rul is a githyanki gish in Act One. She is a member of githyanki commune residing in Crèche Y’llek before arrival of Inquisitor W’wargaz’s.


Interactions[edit section | visual editor]

She is a leader of a squad which is sent by Kith'rak Therezzyn Kith'rak Therezzyn to search for the ‘weapon’ wanted by Inquisitor W'wargaz Inquisitor W'wargaz, upon party approaching the Captain’s Quarters.

Yy'rul is one of the characters in the Crèche who cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Curse a creature with your touch. It has Disadvantage Disadvantage on Attack Roll Attack Rolls against you.

Blindness Blindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack Roll Attack Rolls against it have Advantage Advantage and the foe attacks with Disadvantage Disadvantage.

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Hold Person Hold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3 m (10 ft) are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving Throw Wisdom Saving Throw to end this condition.

Damage: 3~10
1d8 + 2Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Loot[edit section | visual editor]