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Yy'rul

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Gish Yy'rul is a githyanki gish in Act One. She is a member of githyanki commune residing in Crèche Y’llek before arrival of Inquisitor W’wargaz’s.


Interactions[edit section | visual editor]

She is a leader of a squad which is sent by Kith’rak TherezzynKith’rak Therezzyn to search for the ‘weapon’ wanted by Inquisitor W'wargazInquisitor W'wargaz, upon party approaching the Captain’s Quarters.

Yy'rul is one of the characters in the Crèche who cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Curse a creature with your touch. It has DisadvantageDisadvantage on Attack rollAttack rolls against you.

BlindnessBlindness (Action + Level 2 Spell Slot)

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire
Each flammable target is hit with 3d6FireFire damage.
Hold PersonHold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.

LacerateLacerate (Action)   –  Githyanki Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Damage: 3~10
1d8 + 2SlashingSlashing
Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~4
Make a non-lethal attack against an enemy and possibly DazeDaze them.
Damage: 1~8
1d8ColdCold
Reduces the target's Movement Speed by 3 m / 10 ft.
Damage: 3~6
1d4 + 2PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Damage: 1~8
1d8LightningLightning
The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Loot[edit section | visual editor]