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Yy'rul
Interactions[edit section | visual editor]
She is a leader of a squad which is sent by Kith’rak Therezzyn to search for the ‘weapon’ wanted by Inquisitor W'wargaz, upon party approaching the Captain’s Quarters.
Yy'rul is one of the characters in the Crèche who cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Curse a creature with your touch. It has Disadvantage on Attack rolls against you.
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage.
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.

Slash at your target's vital points to make it Bleed.
Undead and constructs can't bleed.




















































