The Low HP set is a group of equipment that benefits from having a small number of hit points and includes items that damage the wielder to more easily reach those low HP values. The self-burn from the Heat Set also helps lower HP. Note that temporary hit points is not factored in to the activation conditions of these items.
Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
Push past your physical limits, taking 6d6Piercing damage to gain an additional attack per turn and to double your movement speed. ( Recharge: Short rest.)
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4ThunderDRS damage in a 6 m / 20 ft blast centered on the target.
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.[See: Bugs]
Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to Bleed and Burn.