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Rapiers

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Rapiers Rapiers are a type of one-handed martial melee weapon. The following are some base attributes common to most rapiers, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Rapier. Further down below, you can find a list of all rapiers in the game.

Properties

Damage
Details
One-Handed One-Handed
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Finesse Finesse
Dippable Dippable

Actions[edit section]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:
Piercing Strike Piercing Strike (Action)
Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds. (Recharge: Short rest Recharge: Short rest.)
Weakening Strike Weakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. (Recharge: Short rest Recharge: Short rest.)
Flourish Flourish (Bonus Action)
Feint an attack to possibly throw your opponent Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)

List of rapiers

ItemEnch.DamageDamage
type
WeightPriceSpecial
Pactbound Rapier1d8Piercing0.9 kg
1.8 lb
0
Rapier1d8Piercing0.9 kg
1.8 lb
65
Rapier +1+11d8 + 1Piercing0.9 kg
1.8 lb
85
Rupturing Blade+11d8 + 1Piercing0.9 kg
1.8 lb
130
Searing Blood Searing Blood (Action)
Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn. (Recharge: Short rest Recharge: Short rest.)
Sword of Screams1d8
1d4
Piercing
Psychic
0.9 kg
1.8 lb
130
Harmonic Dueller+11d8 + 1Piercing0.9 kg
1.8 lb
380
Mellow Harmony Mellow Harmony (Action)
You make a DC 15 Performance Check DC 15 Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma modifier (minimum 1 additional damage). (Recharge: Short rest Recharge: Short rest.)
Rapier +2+21d8 + 2Piercing0.9 kg
1.8 lb
190
Infernal Rapier+21d8 + 2Piercing0.9 kg
1.8 lb
960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Planar Ally: Cambion Planar Ally: Cambion (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Pelorsun Blade+11d8 + 1
1d4
Piercing
Radiant
0.9 kg
1.8 lb
960
Undead Bane
Attack rolls with this weapon have Advantage Advantage against Undead.[See: Bugs]
Duellist's Prerogative+31d8 + 3
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional  Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a  Reaction to deal additional Necrotic⁠Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel (Bonus Action)
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm (Bonus Action)
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller. (Recharge: Per turn Recharge: Per turn.)

Legacy content

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