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List of simple weapons

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Simple weapons are weapons that are easily wielded by most classes at level 1, except for Druids, Wizards, and Sorcerers.

Common[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Artificial Leech1d4 + 1Piercing0.45 kg
0.9 lb
16
BOOOAL's Arms1d6Piercing0.9 kg
1.8 lb
10
Cemetery-Blue Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Cleaver1d6Slashing0.9 kg
1.8 lb
16
Club1d4Bludgeoning0.9 kg
1.8 lb
10
Crude Mace1d6Bludgeoning1.8 kg
3.6 lb
30
Cultist Brand1d4Bludgeoning0.9 kg
1.8 lb
10
Drunk-Purple Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
False Spear of the Night1d6Piercing1.35 kg
2.7 lb
2
Goblin Bow1d6Piercing0.9 kg
1.8 lb
16
Lantern1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Light Crossbow1d8Piercing2.25 kg
4.5 lb
30
Light Crossbow1d4Piercing2.25 kg
4.5 lb
30
Mace1d6Bludgeoning1.8 kg
3.6 lb
30
Makeshift Spear1d6Piercing1.35 kg
2.7 lb
16
Needle of the Outlaw Rogue1d4Piercing0.45 kg
0.9 lb
1
Pitchfork1d6Piercing1.35 kg
2.7 lb
16
Plague-Green Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Polished Dagger1d4Piercing0.45 kg
0.9 lb
30
Ritual Staff1d6Bludgeoning1.8 kg
3.6 lb
10
Rusted Blade1d4Piercing0.45 kg
0.9 lb
16
Rusty Dagger1d4Piercing0.45 kg
0.9 lb
2
Rusty Handaxe1d6Slashing0.9 kg
1.8 lb
2
Rusty Light Crossbow1d8Piercing2.25 kg
4.5 lb
3
Rusty Mace1d6Bludgeoning1.8 kg
3.6 lb
3
Rusty Sickle1d4Slashing0.9 kg
1.8 lb
1
Rusty Spear1d6Piercing1.35 kg
2.7 lb
2
Scalpel1d4Piercing0.45 kg
0.9 lb
16
Scalpel1d4Piercing0.45 kg
0.9 lb
16
Syringe1d4Piercing0.45 kg
0.9 lb
16
Torch1d4
1d4
Bludgeoning
Fire
0.9 kg
1.8 lb
10
Trepan1d6Piercing0.9 kg
1.8 lb
16
Twisting Branch1d4Bludgeoning0.9 kg
1.8 lb
10
Whipping Cane1d4Bludgeoning0.9 kg
1.8 lb
10
Broken Club1d4Bludgeoning0.9 kg
1.8 lb
10
Chessa's Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Dad's Axe1d6Slashing0.9 kg
1.8 lb
16
Dagger1d4Piercing0.45 kg
0.9 lb
16
Dagger1d4Piercing0.45 kg
0.9 lb
16
Greatclub1d8Bludgeoning4.5 kg
9 lb
16
Handaxe1d6Slashing0.9 kg
1.8 lb
16
Handaxe1d4Slashing0.9 kg
1.8 lb
16
Javelin1d6Piercing0.9 kg
1.8 lb
10
Kass' Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
40
Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
40
Pactbound Sickle1d8Slashing0.9 kg
1.8 lb
0
Poo-Scraper1d4Piercing0.45 kg
0.9 lb
2
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Quarterstaff1d6Bludgeoning1.8 kg
3.6 lb
10
Rusty Light Hammer1d4Bludgeoning0.9 kg
1.8 lb
3
Sahuagin Spear1d8Piercing1.35 kg
2.7 lb
16
Salami1d4Bludgeoning0.9 kg
1.8 lb
10
Shortbow1d6Piercing0.9 kg
1.8 lb
16
Sickle1d4Slashing0.9 kg
1.8 lb
10
Sickle (Redcap)2d4Slashing0.9 kg
1.8 lb
10
Spear1d6Piercing1.35 kg
2.7 lb
10
Staff1d6Bludgeoning1.8 kg
3.6 lb
10
Staff of the Moonmaiden1d6Bludgeoning1.8 kg
3.6 lb
10

Uncommon[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Argument Solver+11d8 + 1Bludgeoning4.5 kg
9 lb
65
Poison Mist Poison Mist (Action)
On a hit, deal extra Poison⁠Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it. (Recharge: Short rest Recharge: Short rest.)
Artificial Leech (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Bloodletting Bloodletting (Action)
Pierce an enemy's flesh and possible make them Bleed Bleed. Some undead and constructs can't suffer bleeding. (Recharge: Short rest Recharge: Short rest.)
Assassin's Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
65
Assassin's Touch+11d4 + 1Piercing0.45 kg
0.9 lb
40
Deathly Slumber
Deals an additional 1d4⁠Necrotic⁠Necrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.
Bow of Awareness+11d6 + 1Piercing0.9 kg
1.8 lb
65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.
Ceremonial Mace+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Club +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
17
Club of Hill Giant Strength1d4Bludgeoning0.9 kg
1.8 lb
65
Comeback Handaxe+11d6 + 1Slashing0.9 kg
1.8 lb
1
Corellon's Grace1d6Bludgeoning1.8 kg
3.6 lb
100
Natural Pugilist
You gain a +1 bonus to Melee Unarmed Attack Roll Melee Unarmed Attack Rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving Throw Saving Throws.
Dagger +1+11d4 + 1Piercing0.45 kg
0.9 lb
40
Dragon's Grasp1d6Slashing0.9 kg
1.8 lb
65
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Greatclub +1+11d8 + 1Bludgeoning4.5 kg
9 lb
40
Handaxe +1+11d6 + 1Slashing0.9 kg
1.8 lb
40
Hunter's Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.
Infernal Mace (Uncommon)+11d6 + 1
3
Bludgeoning
Poison
1.8 kg
3.6 lb
65
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Ironwood Club+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Jagged Spear1d6Piercing1.35 kg
2.7 lb
330
Torturous Edges
Tortured creatures may receive Disadvantage Disadvantage on Constitution Saving Throw Saving Throws.
Javelin +1+11d6 + 1Piercing0.9 kg
1.8 lb
10
Light Crossbow +1+11d8 + 1Piercing2.25 kg
4.5 lb
40
Light Hammer +1+11d4 + 1Bludgeoning0.9 kg
1.8 lb
40
Lightning Jabber+11d6 + 1
1d4
Piercing
Lightning
1.35 kg
2.7 lb
65
Shocking Sting
On a hit, possibly Shock Shock[See: Bugs] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4⁠Lightning⁠Lightning damage.
Loviatar's Scourge1d6
1d6
Bludgeoning
Necrotic
1.8 kg
3.6 lb
370
Willing Whip
Grants Resistance to Necrotic⁠Necrotic damage. Deals an additional 1d6⁠Necrotic⁠NecroticDRS damage to nearby targets, including the wielder.
Mace +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
40
Melf's First Staff+11d6 + 1Bludgeoning1.8 kg
3.6 lb
100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Murderous Cut+11d4 + 1Piercing0.45 kg
0.9 lb
65
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Nature's Snare1d6Bludgeoning1.8 kg
3.6 lb
400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.
Quarterstaff +1+11d6 + 1Bludgeoning1.8 kg
3.6 lb
65
Rain Dancer1d6Bludgeoning1.8 kg
3.6 lb
100
Create Water Create Water (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Ritual Axe1d6Slashing0.9 kg
1.8 lb
280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack Roll Attack Rolls and Saving Throw Saving Throws. If the attacker still has 50% or more hit points, they take 1d6⁠Piercing⁠Piercing themselves.
Ritual Dagger1d4Piercing0.45 kg
0.9 lb
320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.[See: Bugs]
Blood Sacrifice Blood Sacrifice (Bonus Action)
Pain is a path to power. Take 1d4⁠Slashing⁠Slashing damage to receive +1d4 bonus to Attack Roll Attack Rolls and Saving Throw Saving Throws.
Ritual Dagger of Shar+11d4 + 1
1d4
Piercing
Necrotic
0.45 kg
0.9 lb
65
Shadow Blade (weapon)2d8Psychic0.9 kg
1.8 lb
65
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Sharran Crossbow+11d8 + 1Piercing2.25 kg
4.5 lb
65
Shining Staver-of-Skulls+11d4 + 1
1d4
Bludgeoning
Radiant
0.9 kg
1.8 lb
65
  • Light Light - This object has an aura of light with a radius of 7.5 m (25 ft)⁠7.5 m (25 ft).
Shortbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Skybreaker+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
Searing Smite Searing Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Spear +1+11d6 + 1Piercing1.35 kg
2.7 lb
40
Staff of a Mumbling Wizard1d6Bludgeoning1.8 kg
3.6 lb
10
Firebolt? Firebolt?
Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.
Staff of Arcane Blessing1d6Bludgeoning1.8 kg
3.6 lb
100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.[See: Bugs]
Bless Bless (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Staff of Crones1d6Bludgeoning1.8 kg
3.6 lb
430
Ray of Sickness Ray of Sickness (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Syringe (+1)+11d4 + 1Piercing0.45 kg
0.9 lb
65
Inject Nostrum Inject Nostrum (Action)
Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them. (Recharge: Short rest Recharge: Short rest.)
The Watcher's Guide1d6Piercing1.35 kg
2.7 lb
200
Death's Promise
When the spear misses its target, the wielder's next Attack Roll Attack Roll against that target gains True Strike True Strike.
Trepan (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
16
Trephination Trephination (Action)
Make a burr hole into an enemy's skull and possibly knock them Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Vision of the Absolute1d6Piercing1.35 kg
2.7 lb
330
Absolute Night
Blind Blind targets that fail a Dexterity Saving Throw Dexterity Saving Throw. Deals an additional 2d6⁠Piercing⁠Piercing to certain creatures that sport multiple sets of eyes.
Worgfang1d4Piercing0.45 kg
0.9 lb
260
Goblin's Undoing
Goblins have Disadvantage Disadvantage on Attack Roll Attack Rolls against the wielder.
Wulbren's Hammer+11d4 + 1Bludgeoning0.9 kg
1.8 lb
65
  • 2d4⁠Force⁠Force damage against items and world objects (unlisted).

Rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Adamantine Mace+11d6 + 1Bludgeoning1.9 kg
3.8 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Bludgeoning⁠Bludgeoning damage.
Ambusher+11d6 + 1Piercing0.9 kg
1.8 lb
190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6⁠Necrotic⁠Necrotic damage against creatures that haven't taken a turn yet.
Bigboy's Chew Toy+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Whossa Large Fellow? Whossa Large Fellow? (Action)
Grow in size to become stronger. (Recharge: Long rest Recharge: Long rest.)
Bow of the Banshee+11d6 + 1Piercing0.9 kg
1.8 lb
190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened (DC 12 Wisdom Saving Throw DC 12 Wisdom Saving Throw). Gain a +1d4 bonus to attack and damage against Frightened creatures.
Cacophony+11d6 + 1
1d4
Bludgeoning
Thunder
1.8 kg
3.6 lb
310
Thunderous Smite Thunderous Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Caitiff Staff+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration (Action)
Replenish 1 expended Warlock spell slots. (Recharge: Long rest Recharge: Long rest.)
Cold Snap1d4
1d4
Piercing
Cold
0.45 kg
0.9 lb
190
Off-hand only:
Chilling Counter
When a creature misses you with an attack, it receives Chilled Chilled for 2 turns.[See: Bugs]
Creation's Echo1d6Bludgeoning1.8 kg
3.6 lb
310
Elemental Resonance
If the wielder deals Acid⁠Acid, Fire⁠Fire, Lightning⁠Lightning, Radiant⁠Radiant, or Necrotic⁠Necrotic damage, it becomes resistant to that damage type for 2 turns.
Dagger +2+21d4 + 2Piercing0.45 kg
0.9 lb
95
Darkfire Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
480
Haste Haste (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Despair of Athkatla+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Dolor Amarus+21d4 + 2Piercing0.45 kg
0.9 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Dread Iron Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6⁠Necrotic⁠Necrotic.
Gleamdance Dagger+21d4 + 2Piercing0.45 kg
0.9 lb
190
Gleamdance Dagger: GlowingGleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Off-hand only:
Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.
Gold Wyrmling Staff+11d6 + 1
1d4
Bludgeoning
Fire
1.8 kg
3.6 lb
320
Fire Bolt Fire Bolt (Action)
Cast as a cantrip at will.
Harper Sacredstriker+11d6 + 1Bludgeoning1.8 kg
3.6 lb
310
Spiritual Weapon Spiritual Weapon (Bonus Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Hollow's Staff+11d6 + 1
1d4
Bludgeoning
Necrotic
1.8 kg
3.6 lb
310
Heightened Necromancy
Creatures have Disadvantage Disadvantage on Saving Throw Saving Throws against your necromancy spells.
Arms of Hadar Arms of Hadar (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Infernal Mace+21d6 + 2
3
Bludgeoning
Poison
1.8 kg
3.6 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Infernal Spear+11d6 + 1
3
Piercing
Poison
1.35 kg
2.7 lb
190
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.
Least Expected+21d6 + 2Piercing0.9 kg
1.8 lb
190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot (Action)
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target. (Recharge: Short rest Recharge: Short rest.)
Mace +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Pale Oak1d6Bludgeoning1.8 kg
3.6 lb
600
Faithwarden's Stride
Druidic vines cannot Entangled Entangled you and do not count as difficult terrain.
Faithwarden's Vines Faithwarden's Vines (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Punch-Drunk Bastard+11d8 + 1Bludgeoning4.5 kg
9 lb
190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Advantage on Attack Roll Attack Rolls. You also create a blast with each melee hit landed, dealing 1d4⁠Thunder⁠Thunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding yourself.
Quarterstaff +2+21d6 + 2Bludgeoning1.8 kg
3.6 lb
95
Shadow Lantern1d4Bludgeoning0.9 kg
1.8 lb
190
Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Shattered Flail+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6⁠Hit Points⁠Hit Points - but they can go Mad Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.
Sickle of BOOOAL2d4Slashing0.9 kg
1.8 lb
190
Spear +2+21d6 + 2Piercing1.35 kg
2.7 lb
95
Spear of Night+11d6 + 1Piercing1.35 kg
2.7 lb
190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.
Staff of Interruption+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Counterspell Counterspell (Action)
Cast as a level 5 spell (Recharge: Long rest Recharge: Long rest.)
Staff of the Emperor+21d6 + 2Bludgeoning1.8 kg
3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving Throw Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw Intelligence Saving Throw or be Stunned Stunned for 1 turn.
Sussur Dagger+11d4 + 1Piercing0.45 kg
0.9 lb
80
Sussur Sickle+11d4 + 1Slashing0.9 kg
1.8 lb
120
The Sparky Points1d6Piercing1.8 kg
3.6 lb
390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Spellsparkler1d6Bludgeoning1.8 kg
3.6 lb
310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.
Vicious Shortbow+21d6 + 2Piercing0.9 kg
1.8 lb
190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Wavemother's Sickle+21d4 + 2
1d4
Slashing
Cold
0.9 kg
1.8 lb
190
Watery Guidance
This weapon has Advantage Advantage against Wet Wet creatures.

Very rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Blightbringer+11d6 + 1Piercing0.9 kg
1.8 lb
480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows Slows the target creature.
Handmaiden's Mace+21d6 + 2
1d6
Bludgeoning
Poison
1.8 kg
3.6 lb
480
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
Incandescent Staff1d6Bludgeoning1.8 kg
3.6 lb
770
Fire Bolt Fire Bolt (Action)
Cast as a cantrip at will.
Fireball Fireball (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Mourning Frost+11d6 + 1
1d4
Bludgeoning
Cold
1.8 kg
3.6 lb
770
Heart of Ice
When dealing Cold⁠Cold damage, the wielder deals an additional 1⁠Cold⁠Cold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost (Action)
Cast as a cantrip at will.
Rhapsody+11d4 + 1Piercing0.45 kg
0.9 lb
480
Scarlet Remittance
Gain a +1 bonus to Attack Roll Attack Rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast (Bonus Action)
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. (Recharge: Long rest Recharge: Long rest.)
Staff of Cherished Necromancy+21d6 + 2
1d4
Bludgeoning
Necrotic
1.8 kg
3.6 lb
480
Heightened Necromancy
Creatures have Disadvantage Disadvantage on Saving Throw Saving Throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.
Staff of Spellpower+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Staff of the Ram+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m (7 ft) and Stuns Stuns them. This has no effect on dragons or Huge creatures.
Stillmaker+21d4 + 2Piercing0.45 kg
0.9 lb
480
Hold Person Hold Person (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Woe+21d6 + 2Bludgeoning1.8 kg
3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving Throw Saving Throws, you regain 1d4⁠Hit Points⁠Hit Points.
Blight Blight (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Legendary[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Bloodthirst+21d4 + 2Piercing0.45 kg
0.9 lb
640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main hand only:
Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Piercing⁠Piercing damage.
Off-hand only:
True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike (Bonus Action)
Cast as a cantrip (Recharge: Short rest Recharge: Short rest.)
Devotee's Mace+31d6 + 3
1d8
Bludgeoning
Radiant
1.8 kg
3.6 lb
640

Main Hand Only

Healing Incense Aura Healing Incense Aura (Bonus Action)
Emanating a soothing aura, You and nearby allies regain 1d4⁠Hit Points⁠Hit Points at the start of your turn (Recharge: Long rest Recharge: Long rest.)
Markoheshkir+21d6 + 2Bludgeoning1.8 kg
3.6 lb
640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour (Action)
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. (Recharge: Short rest Recharge: Short rest.)
Selûne's Spear of Night+31d6 + 3Piercing1.35 kg
2.7 lb
640
Selûne's Blessing
You gain Advantage Advantage on Wisdom Saving Throw Saving Throws and Perception Checks.
DarkvisionDarkvision
Can see in the dark up to 12 m (40 ft).
Moonbeam Moonbeam (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Moonmote Moonmote (Action)
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. (Recharge: Long rest Recharge: Long rest.)
Shar's Spear of Evening+31d6 + 3Piercing2.7 kg
5.4 lb
640
Shar's Blessing
You gain Advantage Advantage on Saving Throw Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness (Action)
Cast as a level 2 spell (Recharge: Per turn Recharge: Per turn.)
Edge of Darkness Edge of Darkness (Action)
Create a cloud of Darkness while you attack.[See Notes] (Recharge: Short rest Recharge: Short rest.)
The Blood of Lathander+31d6 + 3Bludgeoning1.8 kg
3.6 lb
640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6⁠Hit Points⁠Hit Points. Allies within 9 m (30 ft) also regain 1d6⁠Hit Points⁠Hit Points.
Lathander's LightLathander's Light
Sheds holy light in a 6 m (20 ft) radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)

Story Item[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Moonlantern1d4Bludgeoning0.9 kg
1.8 lb
30
Torch of Revocation+11d4 + 1
1d4

1d4
Bludgeoning
Necrotic

Fire
0.9 kg
1.8 lb
145

Legacy content[edit section | visual editor]


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