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List of martial weapons

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Lists martial weapons which require extensive training to effectively use in combat.

Common[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Battle-Worn Blade1d8Slashing1.35 kg
2.7 lb
40
Battleaxe1d8Slashing1.8 kg
3.6 lb
50
Bonesaw1d8Slashing1.35 kg
2.7 lb
40
Broken Pike1d10Piercing8.1 kg
16.2 lb
10
Flail of Myrkul1d8Bludgeoning0.9 kg
1.8 lb
50
Flame Blade (weapon)3d6Fire0.5 kg
1 lb
30
Githyanki Longsword1d8Slashing1.35 kg
2.7 lb
40
Githyanki Shortsword1d6Piercing0.9 kg
1.8 lb
16
Glaive1d10Slashing2.7 kg
5.4 lb
65
Goblin Scimitar1d6Slashing1.35 kg
2.7 lb
30
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greataxe1d12Slashing3.15 kg
6.3 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword2d6Slashing2.7 kg
5.4 lb
65
Greatsword +1 (Common)2d6Slashing2.7 kg
5.4 lb
65
Halberd1d10Slashing2.7 kg
5.4 lb
65
King's Knife1d8Slashing1.35 kg
2.7 lb
40
Maul2d6Bludgeoning4.5 kg
9 lb
30
Pactbound Battleaxe1d8Slashing1.8 kg
3.6 lb
0
Pactbound Glaive1d10Slashing2.7 kg
5.4 lb
0
Pactbound Greatsword2d6Slashing2.7 kg
5.4 lb
0
Pactbound Maul2d6Bludgeoning4.5 kg
9 lb
0
Pactbound Rapier1d8Piercing0.9 kg
1.8 lb
0
Pactbound Trident1d6Piercing1.8 kg
3.6 lb
0
Pactbound Warhammer1d8Bludgeoning2.7 kg
5.4 lb
0
Pickaxe1d8Piercing0.9 kg
1.8 lb
10
Practice Sword1d4Bludgeoning0.6 kg
1.2 lb
1
Reinforced Greatsword2d6Slashing2.7 kg
5.4 lb
65
Rusty Glaive1d10Slashing2.7 kg
5.4 lb
6
Rusty Greatsword2d6Slashing2.7 kg
5.4 lb
6
Rusty Halberd1d10Slashing2.7 kg
5.4 lb
6
Rusty Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
6
Rusty Longsword1d8Slashing1.35 kg
2.7 lb
4
Rusty Maul2d6Bludgeoning4.5 kg
9 lb
3
Rusty Morningstar1d8Piercing1.8 kg
3.6 lb
5
Rusty Pike1d10Piercing8.1 kg
16.2 lb
1
Rusty Scimitar1d6Slashing1.35 kg
2.7 lb
3
Rusty Shortsword1d6Piercing0.9 kg
1.8 lb
2
Rusty Trident1d6Piercing1.8 kg
3.6 lb
4
Scimitar (Sharran)1d8Slashing1.35 kg
2.7 lb
30
Scimitar (Akabi)1d6Slashing1.35 kg
2.7 lb
30
Shortsword1d6Piercing0.9 kg
1.8 lb
16
War Pick1d8Piercing0.9 kg
1.8 lb
50
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Hand Crossbow1d6Piercing0.9 kg
1.8 lb
50
Harper Blade1d6Piercing0.9 kg
1.8 lb
16
Heavy Crossbow1d10Piercing8.1 kg
16.2 lb
65
Longbow1d8Piercing1.1 kg
2.2 lb
50
Longsword1d8Slashing1.35 kg
2.7 lb
40
Longsword1d8Slashing1.35 kg
2.7 lb
40
Morningstar1d8Piercing1.8 kg
3.6 lb
50
Pactbound Flail1d8Bludgeoning0.9 kg
1.8 lb
0
Pike1d10Piercing8.1 kg
16.2 lb
20
Rapier1d8Piercing0.9 kg
1.8 lb
65
Rusty Flail1d8Bludgeoning0.9 kg
1.8 lb
5
Sahuagin Longbow1d8Piercing1.1 kg
2.2 lb
50
Scimitar1d6Slashing1.35 kg
2.7 lb
30
Scimitar1d4Slashing1.35 kg
2.7 lb
30
Trident1d6Piercing1.8 kg
3.6 lb
40
Warhammer1d8Bludgeoning2.7 kg
5.4 lb
50

Uncommon[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Battleaxe +1+11d8 + 1Slashing1.9 kg
3.8 lb
65
Bonesaw (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
85
Incise Ligaments Incise Ligaments (Action)
Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them. (Recharge: Short rest Recharge: Short rest.)
Ceremonial Battleaxe+11d8 + 1Slashing1.9 kg
3.8 lb
65
Ceremonial Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
55
Ceremonial Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Crossbow of Arcane Force+11d10 + 1Piercing8.1 kg
16.2 lb
130
Arcane Ammunition Arcane Ammunition (Bonus Action)
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4⁠Force⁠Force damage. (Recharge: Short rest Recharge: Short rest.)
Deep Delver1d8Piercing0.9 kg
1.8 lb
100
Dig Deep
Inflicts Shattered Shattered on hit.
Doom Hammer2d6Bludgeoning4.5 kg
9 lb
65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Disadvantage on Attack Roll Attack Rolls.
Everburn Blade2d6
1d4
Slashing
Fire
2.7 kg
5.4 lb
130
Exterminator's Axe1d12Slashing3.15 kg
6.3 lb
130
Scourge of Pests
Deals an additional 1d6⁠Fire⁠Fire damage to Plants, Myconids[See: Bugs], and Small creatures.
Faithbreaker+11d8 + 1Bludgeoning2.7 kg
5.4 lb
300
Absolute Power Absolute Power (Action)
A surge of Divine energy accompanies your swing. It deals an additional 1d6⁠Force⁠Force damage and possibly pushes your target back 5 m (17 ft). (Recharge: Short rest Recharge: Short rest.)
Firestoker1d6Piercing0.9 kg
1.8 lb
100
Burned Alive
Deals an additional 1d4⁠Weapon⁠Weapon damage to Burning Burning targets.
Flail +1+11d8 + 1Bludgeoning0.9 kg
1.8 lb
65
Gandrel's Aspiration+11d10 + 1Piercing8.1 kg
16.2 lb
130
Feller of Monsters
You have Advantage Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions (Bonus Action)
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against undead. (Recharge: Short rest Recharge: Short rest.)
Githyanki Crossbow+11d10 + 1Piercing8.1 kg
16.2 lb
85
Githyanki Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
85
Githyanki Greatsword (Psionic)+12d6 + 1Slashing2.7 kg
5.4 lb
130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Githyanki Longsword (+1)+11d8 + 1Slashing1.35 kg
2.7 lb
55
Githyanki Shortsword (+1)+11d6 + 1Piercing0.9 kg
1.8 lb
40
Glaive +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Greataxe +1+11d12 + 1Slashing3.15 kg
6.3 lb
85
Greatsword +1+12d6 + 1Slashing2.7 kg
5.4 lb
85
Halberd +1+11d10 + 1Slashing2.7 kg
5.4 lb
85
Hamarhraft2d6Bludgeoning4.5 kg
9 lb
65
ShockwaveShockwave
When the wearer Jumps Jumps, they deal 1d4⁠Thunder⁠Thunder damage in a 3 m (10 ft) radius upon landing.
Hand Crossbow +1+11d6 + 1Piercing0.9 kg
1.8 lb
65
Heavy Crossbow +1+11d10 + 1Piercing8.1 kg
16.2 lb
85
Hellrider Longbow+11d8 + 1Piercing1.1 kg
2.2 lb
770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Advantage on Perception Check Perception Checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.
Hoppy+11d8 + 1Piercing0.9 kg
1.8 lb
100
Revitalising Strike Revitalising Strike (Action)
Smash into a foe, wounding them and healing your own injuries. (Recharge: Short rest Recharge: Short rest.)
Hunting Shortbow+11d6 + 1Piercing0.9 kg
1.8 lb
65
Feller of Monsters
You have Advantage Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark (Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Intransigent Warhammer1d8Bludgeoning2.7 kg
5.4 lb
100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.
Katana+11d8 + 1Slashing1.35 kg
2.7 lb
55
Kurwin's Cauteriser+11d6 + 1
1d4
Slashing
Fire
1.35 kg
2.7 lb
65
Cauteriser
Deals an additional 1d4⁠Fire⁠Fire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving Throw Saving Throw.
Light of Creation+11d10 + 1
1d6
Slashing
Lightning
2.7 kg
5.4 lb
130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.
Longbow +1+11d8 + 1Piercing1.1 kg
2.2 lb
65
Longsword +1+11d8 + 1Slashing1.35 kg
2.7 lb
55
Magical Pike+11d10 + 1Piercing8.1 kg
16.2 lb
40
Maul +1+12d6 + 1Bludgeoning4.5 kg
9 lb
40
Merregon Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
85
Morningstar +1+11d8 + 1Piercing1.8 kg
3.6 lb
65
Myrkulite Scourge+11d8 + 1
1d6
Bludgeoning
Necrotic
0.9 kg
1.8 lb
65
Pike +1+11d10 + 1Piercing8.1 kg
16.2 lb
40
Rapier +1+11d8 + 1Piercing0.9 kg
1.8 lb
85
Render of Mind and Body+11d6 + 1Piercing0.9 kg
1.8 lb
65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Advantage, they deal an additional 1d8⁠Psychic⁠Psychic.
Returning Pike+11d10 + 1Piercing8.1 kg
16.2 lb
65
Homing Weapon
This weapon will return to its owner when thrown.
Rupturing Blade+11d8 + 1Piercing0.9 kg
1.8 lb
130
Searing Blood Searing Blood (Action)
Cut into an enemy, dealing an extra Proficiency bonus⁠Fire⁠Fire and 1d6⁠Fire⁠Fire damage to them, while you yourself take 1d6⁠Slashing⁠Slashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn. (Recharge: Short rest Recharge: Short rest.)
Scimitar +1+11d6 + 1Slashing1.35 kg
2.7 lb
40
Shortsword +1+11d6 + 1Piercing0.9 kg
1.8 lb
40
Shortsword of First Blood1d6Piercing0.9 kg
1.8 lb
65
Break the Unbroken
Deals an additional 1d8⁠Piercing⁠Piercing to targets that still have all their hit points.
Speedy Reply1d6Slashing1.35 kg
2.7 lb
65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.
Spellthief1d8Piercing1.1 kg
2.2 lb
100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
Steelforged Sword+11d6 + 1Piercing0.9 kg
1.8 lb
60
Svartlebee's Woundseeker+12d6 + 1Slashing2.7 kg
5.4 lb
130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack Roll Attack Rolls with this weapon when attacking creatures that have already taken damage.
Sword of Justice+12d6 + 1Slashing2.7 kg
5.4 lb
130
Tyr's Protection Tyr's Protection (Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Sword of Screams1d8
1d4
Piercing
Psychic
0.9 kg
1.8 lb
130
Sylvan Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
65
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
The Skinburster+11d10 + 1Slashing2.7 kg
5.4 lb
130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.
The Undead Bane+11d12 + 1Slashing3.15 kg
6.3 lb
130
Slay the Wicked
This weapon deals an additional 1d6⁠Slashing⁠Slashing damage against Fiends and Undead.
Profane Scourge Profane Scourge (Action)
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a fiend or undead creature, deal an additional 2d6⁠Slashing⁠SlashingDRS damage and possibly Bane Bane it. (Recharge: Short rest Recharge: Short rest.)
Trident +1+11d6 + 1Piercing1.8 kg
3.6 lb
55
Very Heavy Greataxe+11d12 + 1Slashing9 kg
18 lb
130
Gargantuan Cleave Gargantuan Cleave (Action)
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6⁠Slashing⁠SlashingDRS damage, but become Off Balanced Off Balanced. (Recharge: Short rest Recharge: Short rest.)
War Pick +1+11d8 + 1Piercing0.9 kg
1.8 lb
40
Warhammer +1+11d8 + 1Bludgeoning2.7 kg
5.4 lb
65
Witchbreaker+11d8 + 1Slashing1.8 kg
3.6 lb
100
Witchbreaker
You gain Advantage Advantage on Attack Roll Attack Rolls against concentrating creatures.
Hush You! Hush You! (Action)
Slash a target and possibly Silence Silence it. (Recharge: Short rest Recharge: Short rest.)
Xyanyde+11d6 + 1Bludgeoning1.8 kg
3.6 lb
330
Xyanyde's Fire
Once per short rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.

Rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Adamantine Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Adamantine Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Blackguard's Sword+21d8 + 2
1d4
Slashing
Necrotic
1.35 kg
2.7 lb
250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution Saving Throw Constitution Saving Throw or become Dazed Dazed.
Blade of Oppressed Souls+11d8 + 1
1d4
Slashing
Psychic
1.35 kg
2.7 lb
250
Crowning Strike Crowning Strike (Action)
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target. (Recharge: Short rest Recharge: Short rest.)
Blooded Greataxe+11d12 + 1Slashing3.15 kg
6.3 lb
380
Relentless Revenge
When the wielder has 50% hit points hit points or less, they deal an additional 1d4⁠Slashing⁠Slashing damage.
Breaching Pikestaff+21d10 + 2
1d4
Piercing
Force
8.1 kg
16.2 lb
190
Charge-Bound Warhammer+11d8 + 1Bludgeoning2.7 kg
5.4 lb
310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Galvanic Currents
This weapon deals an additional 1d6⁠Lightning⁠Lightning damage.
  • This hammer's magical powers only function if it's bound to an Eldritch Knight or is a Warlock's Pact or Hexed weapon. These effects are in addition to the weapon's +1 enchantment. Due to both the enchantment and the favoured weapon bonus stacking, this weapon is effectively a +2 weapon when bound.
Clown Hammer+21d8 + 2Bludgeoning2.7 kg
5.4 lb
310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker must succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.
Corpsegrinder+22d6 + 2
1d4
Bludgeoning
Thunder
4.5 kg
9 lb
190
Grand Slam Grand Slam (Action)
Slam your weapon into the ground, dealing additional Thunder⁠Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. (Recharge: Short rest Recharge: Short rest.)
Corrosive Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Corrosive Strike Corrosive Strike (Action)
Deal additional Acid⁠Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. (Recharge: Short rest Recharge: Short rest.)
Cruel Sting+11d8 + 1Slashing1.35 kg
2.7 lb
250
Sting The Helpless
A Drow wielding this weapon deals an additional 1d4⁠Poison⁠Poison against Restrained Restrained targets.
Ensnaring Strands Ensnaring Strands (Action)
Your attack conjures thick sticky webbing that possibly Enwebs Enwebs your target(s). (Recharge: Short rest Recharge: Short rest.)
Defender Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Steel Physiology
Reduce incoming Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, and Slashing⁠Slashing damage by 1.
Defender Greataxe+21d12 + 2Slashing3.15 kg
6.3 lb
380
Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving Throw Saving Throw bonus by 1.
Drakethroat Glaive+21d10 + 2Slashing2.7 kg
5.4 lb
960
Vicious Dragon Breath
Enemies have Disadvantage Disadvantage on Saving Throw Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Duke Ravengard's Longsword+11d8 + 1Slashing1.35 kg
2.7 lb
250
Stirring Execution
When you kill an enemy, allies within 9 m (30 ft) gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Flail +2+21d8 + 2Bludgeoning0.9 kg
1.8 lb
155
Flail of Ages+11d8 + 1Bludgeoning0.9 kg
1.8 lb
320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age (Bonus Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Fleshrender+21d6 + 2Piercing0.9 kg
1.8 lb
190
Part the Flesh Part the Flesh (Action)
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. (Recharge: Short rest Recharge: Short rest.)
Giantbreaker+11d10 + 1Piercing8.1 kg
16.2 lb
380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.
Glaive +2+21d10 + 2Slashing2.7 kg
5.4 lb
85
Greataxe +2+21d12 + 2Slashing3.15 kg
6.3 lb
190
Hammer of the Just+21d8 + 2
1d4
Bludgeoning
Radiant
2.7 kg
5.4 lb
310
Slay the Wicked
This weapon deals an additional 1d6⁠Bludgeoning⁠Bludgeoning damage against Fiends and Undead.
Detect Thoughts Detect Thoughts (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)
Hand Crossbow +2+21d6 + 2Piercing0.9 kg
1.8 lb
155
Harmonic Dueller+11d8 + 1Piercing0.9 kg
1.8 lb
380
Mellow Harmony Mellow Harmony (Action)
You make a DC 15 Performance Check DC 15 Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma modifier (minimum 1 additional damage). (Recharge: Short rest Recharge: Short rest.)
Harmonium Halberd+11d10 + 1Slashing2.7 kg
5.4 lb
380
Harold+11d10 + 1Piercing8.1 kg
16.2 lb
380
Haroldish Doom
When dealing damage to a target with a ranged weapon, the target must succeed a Charisma Saving Throw Saving Throw or be Baned Baned for 2 turns.
Hellbeard Halberd+21d10 + 2
6
Slashing
Poison
2.7 kg
5.4 lb
380
Jorgoral's Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Colossal Onslaught Colossal Onslaught (Action)
Channel your mettlesome strength and strike all creatures in a line, dealing bonus Slashing⁠Slashing damage equal to your proficiency bonus. (Recharge: Short rest Recharge: Short rest.)
Ketheric's Warhammer+11d8 + 1
1d4
Bludgeoning
Psychic
2.7 kg
5.4 lb
310
Larethian's Wrath+11d8 + 1Slashing1.35 kg
2.7 lb
250
Razor Gale Razor Gale (Action)
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. (Recharge: Short rest Recharge: Short rest.)
Longbow +2+21d8 + 2Piercing1.1 kg
2.2 lb
155
Longsword +2+21d8 + 2Slashing1.35 kg
2.7 lb
125
Monster Slayer Glaive+11d10 + 1Slashing2.7 kg
5.4 lb
380
Monsterslayer
This weapon deals an additional 1d4 damage against Monstrosity type foes.
Refined Vaulting
Jump Jump distance is increased by 1.5 m (5 ft).
Moonlight Glaive+21d10 + 2
1d4
Slashing
Radiant
2.7 kg
5.4 lb
380
Moonlight Glaive: GlowingMoonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Moonlight Butterflies Moonlight Butterflies (Action)
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Advantage on attacks against the target. (Recharge: Short rest Recharge: Short rest.)
Ne'er Misser+11d6 + 1Force0.9 kg
1.8 lb
310
Magic Missile Magic Missile (Action)
Cast as a level 3 spell (Recharge: Short rest Recharge: Short rest.)
Phalar Aluve+11d8 + 1Slashing1.35 kg
2.7 lb
250
Phalar Aluve: Melody Phalar Aluve: Melody (Action)
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek (see bugs on their respective pages). (Recharge: Short rest Recharge: Short rest.)
Rapier +2+21d8 + 2Piercing0.9 kg
1.8 lb
190
Rat Bat+11d8 + 1
1d6
Bludgeoning
Piercing
4.5 kg
9 lb
190
Ravengard's Scourger+21d8 + 2Piercing1.8 kg
3.6 lb
310
Commander's Strike Commander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack. (Recharge: Short rest Recharge: Short rest.)
Salty Scimitar(rrr)+21d6 + 2Slashing1.35 kg
2.7 lb
190
Command Command (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Scimitar +2+21d6 + 2Slashing1.35 kg
2.7 lb
95
Shortsword +2+21d6 + 2Piercing0.9 kg
1.8 lb
95
Slicing Shortsword+11d6 + 1Piercing0.9 kg
1.8 lb
190
Deepflesh Slice
When the wielder attacks with Advantage Advantage, the attack inflicts Bleeding Bleeding.
Sorrow+11d10 + 1Slashing2.7 kg
5.4 lb
380
Sorrowful Lash Sorrowful Lash (Bonus Action)
Cast as a cantrip (Recharge: Per turn Recharge: Per turn.)
Soulbreaker Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4⁠Psychic⁠Psychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)
Sussur Greatsword+12d6 + 1Slashing2.7 kg
5.4 lb
150
Sword of Clutching Umbra+11d6 + 1Piercing0.9 kg
1.8 lb
190
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)
Sword of the Emperor+21d8 + 2Slashing1.35 kg
2.7 lb
250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving Throw Saving Throws against spells.
The Baneful+11d6 + 1Piercing0.9 kg
1.8 lb
190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack Roll Attack Rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.
The Joltshooter1d8Piercing1.1 kg
2.2 lb
310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Long Arm of the Gur+21d10 + 2Piercing8.1 kg
16.2 lb
380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.
Thermodynamo Axe+11d8 + 1Slashing1.8 kg
3.6 lb
310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Thorn Blade+11d6 + 1Slashing1.35 kg
2.7 lb
190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4⁠Poison⁠Poison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Titanstring Bow+11d8 + 1Piercing1.1 kg
2.2 lb
310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Ranged) Pushing Attack (Ranged) (Action)
Pushes your target back 4.5 m (15 ft). (Recharge: Short rest Recharge: Short rest.)
Trident +2+21d6 + 2Piercing1.8 kg
3.6 lb
125
Twist of Fortune+11d8 + 1Piercing1.8 kg
3.6 lb
310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money (Action)
Strike out greedily, dealing an additional proficiency bonus⁠Piercing⁠Piercing damage per 300 gold that the target possesses. The gold will be consumed. (Recharge: Short rest Recharge: Short rest.)
Unseen Menace+11d10 + 1Piercing8.1 kg
16.2 lb
190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Advantage on Attack Roll Attack Rolls. It loses this property for 2 rounds on a missed Attack Roll Attack Roll. The weapon also scores a critical hit when rolling a 19.
Vicious Battleaxe+21d8 + 2Slashing1.8 kg
3.6 lb
310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack,[See: Bugs] it deals an additional 7 damage.
Warhammer +2+21d8 + 2Bludgeoning2.7 kg
5.4 lb
155

Very rare[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Belm+21d6 + 2Slashing1.35 kg
2.7 lb
480
Perfectly Balanced Strike Perfectly Balanced Strike (Bonus Action)
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. (Recharge: Per turn Recharge: Per turn.)
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack Roll Attack Rolls against each target. (Recharge: Short rest Recharge: Short rest.)
Dwarven Thrower+21d8 + 2Bludgeoning2.7 kg
5.4 lb
770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
When a dwarf throws this warhammer, it deals an extra 1d8⁠Bludgeoning⁠Bludgeoning damage, or an extra 2d8⁠Bludgeoning⁠Bludgeoning damage if the target is a Large, Huge, or Gargantuan creature.
Fabricated Arbalest+21d10 + 2Piercing8.1 kg
16.2 lb
960
Dazzling Ray Dazzling Ray (Action)
Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. (Recharge: Short rest Recharge: Short rest.)
Illuminating Shot Illuminating Shot (Bonus Action)
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.
Foebreaker+22d6 + 2Bludgeoning4.5 kg
9 lb
480
Lethal Weapon
This weapon ignores resistance to Bludgeoning⁠Bludgeoning damage.
Halberd of Vigilance+21d10 + 2
1d4
Slashing
Force
2.7 kg
5.4 lb
960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack Roll Attack Roll as a  Reaction, you make it with Advantage Advantage.
Hellfire Engine Crossbow+21d10 + 2Piercing8.1 kg
16.2 lb
960
Lightning Arrow Lightning Arrow (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor (Action)
Pulls the creature 9 m (30 ft) closer to you.
Hellfire Greataxe+21d12 + 2
1d6
Slashing
Fire
3.15 kg
6.3 lb
960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave (Action)
Spew hellish flames and strike your foes. (Recharge: Short rest Recharge: Short rest.)
Hellfire Hand Crossbow+21d6 + 2Piercing0.9 kg
1.8 lb
770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Shot Scorching Ray Shot (Action)
Cast as a level 3 spell (Recharge: Short rest Recharge: Short rest.)
Infernal Rapier+21d8 + 2Piercing0.9 kg
1.8 lb
960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Planar Ally: Cambion Planar Ally: Cambion (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)
Justiciar's Scimitar+21d6 + 2Slashing1.35 kg
2.7 lb
480
Shadow-Blinding
If you attack with Advantage Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)
Knife of the Undermountain King+21d6 + 2Piercing0.9 kg
1.8 lb
480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Pelorsun Blade+11d8 + 1
1d4
Piercing
Radiant
0.9 kg
1.8 lb
960
Undead Bane
Attack rolls with this weapon have Advantage Advantage against Undead.[See: Bugs]
Sethan+21d12 + 2Slashing3.15 kg
6.3 lb
960
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe (Bonus Action)
Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + 1 + Spellcasting modifierForceForce damage on a hit. (Recharge: Long rest Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce (Action)
Make a creature smaller. Its weapons deal 1d4 less damage (minimum of 1 damage). It has Disadvantage Icon.png Disadvantage on Strength checks and Strength saving throws. (Recharge: Long rest Recharge: Long rest.)
Sword of Chaos+22d6 + 2
1d4
Slashing
Necrotic
2.7 kg
5.4 lb
960
Chaos
On dealing damage with this weapon, regain 1d6⁠Hit Points⁠Hit Points.[See Notes]
Sword of Life Stealing+21d6 + 2Piercing0.9 kg
1.8 lb
480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10⁠Necrotic⁠NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points 10 temporary hit points.
The Dancing Breeze+21d10 + 2Slashing2.7 kg
5.4 lb
960
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack Roll Attack Rolls against each target. (Recharge: Short rest Recharge: Short rest.)
The Dead Shot+21d8 + 2Piercing1.1 kg
2.2 lb
770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.
The Sacred Star+21d8 + 2
1d4
Piercing
Radiant
0.8 kg
1.6 lb
770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike (Action)
Deal additional Radiant⁠Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m (10 ft) area. Enemies in the light must succeed a Constitution Saving Throw Constitution Saving Throw or be Blinded Blinded. (Recharge: Short rest Recharge: Short rest.)
Trident of the Waves+11d6 + 1Piercing1.8 kg
3.6 lb
630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m (7 ft)⁠2 m (7 ft) Water Water surface centred around the target.
Voss' Silver Sword+21d8 + 2
1d4
Slashing
Psychic
1.35 kg
2.7 lb
630
Interplanar Slayer
This weapon grants a +1d4 bonus to damage and Attack Roll Attack Rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)

Legendary[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Balduran's Giantslayer+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Advantage on Attack Roll Attack Rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form (Action)
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points 27 temporary hit points and Advantage Advantage on Strength Checks and Saving Throw Saving Throws. (Recharge: Short rest Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk (Action)
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6⁠Slashing⁠SlashingDRS damage and must succeed a Strength Saving Throw Strength Saving Throw or fall Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Crimson Mischief+21d6 + 2
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
640
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Main hand only:
Redvein Savagery
When you make an attack with Advantage Advantage, the target takes an additional 7⁠Piercing⁠PiercingDRS damage.
Off-hand only:
Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Duellist's Prerogative+31d8 + 3
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional  Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a  Reaction to deal additional Necrotic⁠Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel (Bonus Action)
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm (Bonus Action)
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller. (Recharge: Per turn Recharge: Per turn.)
Gontr Mael+31d8 + 3Piercing1.1 kg
2.2 lb
1000
Gontr Mael: GlowingGontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft). Toggle this to douse and rekindle the light.
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Celestial Haste Celestial Haste (Action)
Gain Hastened Hastened. (Recharge: Long rest Recharge: Long rest.)
Bolt of Celestial Light Bolt of Celestial Light (Action)
Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4⁠Radiant⁠Radiant damage. (Recharge: Short rest Recharge: Short rest.)
Nyrulna+31d6 + 3
1d6
Piercing
Thunder
1.8 kg
3.6 lb
840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4⁠Thunder⁠ThunderDRS damage in a 6 m (20 ft)⁠6 m (20 ft) blast centered on the target.
Veil of the Wind
You gain a +3 m (10 ft) bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: GlowingNyrulna: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Zephyr Flash Zephyr Flash (Action)
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding. (Recharge: Short rest Recharge: Short rest.)
Zephyr Break Zephyr Break (Action)
Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage. (Recharge: Short rest Recharge: Short rest.)
Silver Sword of the Astral Plane+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Advantage on Intelligence, Wisdom, and Charisma Saving Throw Saving Throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6⁠Psychic⁠Psychic damage.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)

Story Item[edit section | visual editor]

ItemEnch.DamageDamage
type
WeightPriceSpecial
Orphic Hammer+31d8 + 3Bludgeoning2.7 kg
5.4 lb
770
Spell Resistance
You have Advantage Advantage on Saving Throw Saving Throws against spells.
Unshackling Strike Unshackling Strike (Action)
Smite the magical bonds keeping a creature Restrained Restrained, Paralyzed Paralyzed, and Stunned Stunned, freeing it.

Legacy content[edit section | visual editor]


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