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Pounce
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This article is about the panther attack. For other uses, see Pounce (disambiguation).

Description
Leap at a target to bite it and potentially knock it Prone.Properties
- Cost
- Action + Movement Speed
- Damage: 2~16 + modifiers
2d8 + Dexterity modifierPiercing- Details
- STR Save (Spell save DC)
- Range: Jump range
- Recharge: Per turn
At higher levels
- At level 4, this attack deals an additional 1d6Bludgeoning damage.
- At level 8, this additional damage becomes 1d8Bludgeoning.
- At level 12, this additional damage becomes 1d10Bludgeoning.
Technical details
UID
Projectile_Pounce_Panther_Summon Spell flags
Condition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range is equal to the normal Jump range which with the panther's Strength of 14 is 6.5 m (22 ft). Any modifiers that affect jump range also apply to Pounce.
- Unlike a normal jump, the movement cost of Pounce is equal to the distance travelled. With jump range bonuses like Enhance Leap, the range of Pounce will be limited by your movement speed.
- Also, unlike similar wild shape pounce abilities such as Pounce (Dilophosaurus) or Crushing Flight, the panther's pounce requires a full Action.
- Pounce does not count as an attack for the purposes of Wild Strike and Improved Wild Strike so you cannot pounce and attack with the same Action.
Bugs
- The in-game tooltip says the damage dealt is Piercing, but it actually is Bludgeoning.






























































