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Earthdigger

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Fist Earthdigger is a human wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.

“
Absolute's army won't stand a chance. Gortash'll crush 'em like roaches under his boot.
„

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Earthdigger with several other Flaming Fists (Fist Bella Fist Bella, Fist Diallo Fist Diallo, Fist Fernhollow Fist Fernhollow, Fist Klaas Fist Klaas, Fist Kyberos Fist Kyberos and Fist Quickstitch Fist Quickstitch) is standing watch in the Audience Hall of the Wyrm’s Rock Fortress at the ceremony of Enver Gortash Enver Gortash being ordained as an Archduke of Baldur's Gate. He is guarding the door to an outer balcony at X: 15 Y: 190.

If spoken to, Earthdigger calls Gortash a true leader and expresses excitement with him achieving the title of an Archduke. He also is sure of the victory over the Absolute’s army under Gortash's marshalling.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 6~24
4d4Acid⁠Acid
+ 2d4Acid⁠Acid (Delayed)

Shoot a green arrow that bursts in a spray of acid. Deals 4d4⁠Acid⁠Acid damage immediately and 2d4⁠Acid⁠Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Become able to see Invisible Invisible creatures, and possibly reveal them to others.

Loot[edit section | visual editor]

External links[edit section | visual editor]