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Serrik

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Fist Serrik is an elven fighter and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.
Something's not right about those Steel Watchers, I'm telling you. <...> The way they look at you, judging you...
Serrik, discussing the automatons

Involvement[edit section | visual editor]

Serrik is standing together with Fist LarysFist Larys in the main hallway of the Wyrm's Rock Fortress on the way to the Lower City of Baldur's Gate. He is discussing the Steel WatchersSteel Watchers with Larys and expresses uneasiness about their presence and demeanor. If spoken to, Serrik asks the player character to be on their way and mind their own business.

Serrik is the only elven Flaming Fist that can be encountered in the Act Three. The only other elf who might be seen among the order ranks is CyrilCyril, who accompanies Counsellor FlorrickCounsellor Florrick in the Last Light Inn in Act Two.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

CleaveCleave (Action)   –  Halberd
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
LacerateLacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing
Make a melee attack with your equipped weapon.
Rush AttackRush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing
Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.
Sweeping AttackSweeping Attack (Action + Superiority Die)   –  Halberd
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Loot[edit section | visual editor]