Ad placeholder

Ivarus

From bg3.wiki
Jump to navigation Jump to search

Fist Ivarus is human wizard and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.

“
Bet you don't even remember half the foolery you got up to. Well, make yourself at home - you'll be staying a while.
„
— Ivarus to the player character who wakes up in cell after trying Hoots Hooligan's special

Involvement[edit section | visual editor]

Ivarus together with Fist Jagic Fist Jagic, Fist Saunder Fist Saunder, and Fist Creekrider Fist Creekrider guards the Wyrm's Rock Prison underneath the fortress. Ivarus constantly patrols the prison, walking from the end of the cell section to the Storage room door, past the entrance. None of the other guards ever change his route.

If the party attempt to free Florrick Florrick as part of the Free Counsellor Florrick⁠Free Counsellor Florrick quest, Ivarus potentially spots the attempt and must be dealt with.

If the player character comes to their senses in the prison cell after tasting Hoots Hooligan's Hoots Hooligan's special  hooch, Ivarus greets them with mockery, tauntingly offering they make themselves at home, after having heavily caroused around after blacking out.

Ivarus expresses utter devotion to his duty, but even more he is loyal to Enver Gortash Enver Gortash personally. If Gortash is defeated, Ivarus plainly claims that his own life no longer has meaning.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 6~24
4d4Acid⁠Acid
+ 2d4Acid⁠Acid (Delayed)

Shoot a green arrow that bursts in a spray of acid. Deals 4d4⁠Acid⁠Acid damage immediately and 2d4⁠Acid⁠Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Become able to see Invisible Invisible creatures, and possibly reveal them to others.

Slow Slow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Loot[edit section | visual editor]