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Creekrider

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Fist Creekrider is a dwarven cleric and a member of the Flaming Fist. He can be found in Wyrm's Rock Fortress in Act Three.

“
So, what? You're saying there could really be a dragon down there?
„
— Creekrider, discussing prisoner's slumber-mutters

Involvement[edit section | visual editor]

Creekrider guards the Wyrm's Rock Prison together with Fist Saunder Fist Saunder, Fist Jagic Fist Jagic and Fist Ivarus Fist Ivarus. While the latter is constantly patrolling the prison corridor, Creekrider sits in a guardroom with the other two Fists, wagging their tongues around recent events in the fortress: the death sentence passed on Counsellor Florrick Counsellor Florrick, Gortash's Gortash's ordaining, occasional thefts in the Flaming Fist barracks and some others. Creekrider does not want to discuss any of these with the player character, reacting to attempts to speak with him with grunts only.

If Gortash is defeated, Creekrider takes the news philosophically, suggesting that he will carry on his duties regardless.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Aid Aid (Action + Level 4 Spell Slot)

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)

Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.[See: Bugs]

Command a creature to fall Prone Prone immediately and do nothing else.

Damage: 1~4
1d4Radiant⁠Radiant (Per weapon attack)

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4⁠Radiant⁠Radiant damage.

Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 6~13
1d8 + 5Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Damage: 3~24
3d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Loot[edit section | visual editor]