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Sage
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Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.
Background features[edit section | visual editor]
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background goals[edit section | visual editor]
Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.
| Location | XP Reward | Name | Description |
|---|---|---|---|
| General | |||
| Anywhere/Multiple Locations | 20 | Reanimator | Correctly follow Gale's instructions to resurrect him.
|
| 26 | Whispers from the Grave | Glean some wisdom from speaking with the dead.
| |
| 30 | The Forbidden Arcane[1] | Read Omeluum's notes on illithid magic.
| |
| Act One | |||
| Multiple Locations in Act One |
25 | Secrets of the Necromancer[1] | Discover the strange nature of the Thayan tome.
|
| Blighted Village | 25 | A Solitary Spider[1] | Read the arachnomancer's journals at the bottom of the well.
|
| Dank Crypt | 20 | Secrets of the Sundering[1] | Unlock and read the Book of Dead Gods.
|
| Emerald Grove | 20 | Roots of the Grove | Learn local history from the druidic frescos.
|
| 20 | Secrets of the Shadow Druids[1] | Discover and read Faldorn's Canticle.
| |
| Goblin Camp | 25 | Secrets of the High Chieftain[1] | Read Volo's Guide To Goblins.
|
| Shattered Sanctum | 25 | The Phases Unfold | Solve the moon puzzle sealing the door to the Underdark.
|
| The Risen Road | 30 | A Natural Alliance | Recognise the druid and Harper armour.
|
| Underdark | 30 | If I Can't Have It...[1] | Discover the secrets of the the Adamantine Forge from all three drow wizards.
|
| 30 | Secrets of the Matron[1] | Read the obscure text by a drow matron.
| |
| 30 | Secrets of the Sussur Tree | Disable an arcane turret using a sussur flower.
| |
| Act Two | |||
| Multiple Locations in Act Two |
60 | Thorm Family Secrets | Discover the fate of Ketheric's family members.
|
| Gauntlet of Shar | 60 | History Never Forgets | Open the way into the Gauntlet of Shar.
|
| 75 | Emblem of the Moonmaiden | Discover the truth about the Nightsong.
| |
| 75 | Rat King | Discover the truth behind the numerous rats in the Gauntlet of Shar.
| |
| Last Light Inn | 50 | Theskan Tactician | Help Mol win the game of lanceboard. |
| 60 | Waking the Sleeper | Wake Art from his catatonic slumber. | |
| Mind Flayer Colony | 95 | Brain Blast! | Successfully complete the mind puzzle in the mind flayer colony.
|
| Moonrise Towers | 50 | Secrets of the Necromancer | Solve Balthazar's secret study puzzle.[2]
|
| 60 | A Little Too Familiar with the Grotesque... | Solve Balthazar's secret study puzzle without making a mistake.[2]
| |
| 50 | They're in the Walls! | Discover what the 'meat sound' is.
| |
| 60 | To Have Loved and Lost[1] | Discover the source of Ketheric's shame. | |
| Reithwin Town | 60 | Hippocratic No More[1] | Find the Surgeon's Research Notes.
|
| 60 | Partaking in Local Customs | Perform the ritual in the Sharran Sanctuary.
| |
| 60 | Snuffed Spark[1] | Find the dead aasimar's journal.
| |
| 60 | Tenets of Loss | Open the way into the Sharran Sanctuary.
| |
| Shadow-Cursed Lands | 50 | Corrupted Beyond Recognition[1] | Find and read the Dead Druid's Journal about how the shadow curse came to be.
|
| Act Three | |||
| Multiple locations in Act Three |
170 | A Foul and Awesome Display | Use the Runepowder Bomb given by Wulbren.
|
| 170 | All Knowledge Is Worth Having[1] | Finish reading the Thayan tome of necromancy.
| |
| House of Hope | 170 | An Exotic Charter | Obtain access to the House of Hope portal.
|
| Lower City | 170 | Blood of the Covenant | Find out how Araj's blood experiments are going.
|
| 170 | Membership Admittance | Ask Havkelaag to join the Society of Brilliance.
| |
| 170 | Rennaissant Ingenuity | Uncover the machinery powering the printing press.
| |
| 220 | The Returned Cap'n | Behold the true Captain Grisly in all her piratical glory.
| |
| 220 | Using the Proper Means | Find and use the Torch of Revocation.
| |
| Rivington | 170 | A Grand Prize! | Figure out Akabi's scheme and obtain the 'grand' prize.
|
| 135 | Assistant to the Extra-Planar Agent | Take up Valeria's serial killer investigation.
| |
| 135 | Knowledge of the Heart | Get a fresh perspective on your relationship with a companion. | |
| Upper City | 220 | Stopping the Repetition of History | Defeat Lorroakan.
|
| 220 | The Karsus of Our Times | Give Nightsong to Lorroakan.
| |
| Wyrm's Crossing | 135 | New Normal | Let yourself be scanned by a Steel Watcher.
|
| Wyrm's Rock Fortress | 170 | Coronation of the Dreadmaster | Meet Gortash in Wyrm's Rock and witness his coronation.
|
| 170 | Crossing's Namesake | Find the undying sentinel underneath Wyrm's Crossing.
| |
| 170 | Heavy is the Head | Find the Helm of Balduran.
| |
Bugs[edit section | visual editor]
- Due to a coding bug, the A Natural Alliance inspiration does not trigger if the Dark Urge interacts with the skeletons.
- If fighting Ethel's pawns before her, The Returned Cap'n inspiration may not trigger even if Quenora Grisly was spared, for unknown reasons.
Notes[edit section | visual editor]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 This goal is linked to interacting with a specific item. The item(s) can be stored and used strategically at any location and time for an 'on-demand' inspiration point, provided that a Sage character (f.e., Gale or Sir Fuzzalump) is in the party.
- ↑ 2.0 2.1 If a party member solves the puzzle without mistakes, Sage characters gain both this inspiration and the A Little Too Familiar with the Grotesque... as well, while if a mistake is made - only this one.
- ↑ To achieve this, the interacting player character must choose for each romantic partner the answers marked with a star in a correspondent section on Zethino's page.



























































