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Nature

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Nature is an Intelligence-based Skill.

The higher a creature's Intelligence Score, the more likely they will succeed on Nature Checks to recognize plants and natural creatures.

Proficiency[edit section | visual editor]

Characters who are proficient in Nature can add their Proficiency Bonus when making Ability Check Ability Checks.

The following classes can choose to select Nature as a proficient skill at Level 1:

Knowledge domain Clerics can choose to gain proficiency in Nature at Level 1 through Blessings of Knowledge Blessings of Knowledge. If they choose Nature, they gain Expertise in the skill, allowing them to add double their proficiency bonus to Nature checks.

Nature domain Clerics gain Acolyte of Nature Acolyte of Nature which grants Nature proficiency.

Uses[edit section | visual editor]

Ways to boost or penalize[edit section | visual editor]

Raising or lowering Intelligence will also boost/penalize the Intelligence modifier (and therefore Nature) by 1 every even number, up or down.

Equipment and items
Name Bonus or
Penalty
Notes
 Elixir of Halfling Luck Advantage All ability checks
 Elixir of Human Versatility Proficiency All skills
 Explorer's Ring +1
 Hedge Wanderer Armour +1
 Idol of Silvanus Proficiency
 Key of the Ancients +1
 Shapeshifter Hat +1
 Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
 Spoiled Treacle Tart Disadvantage All Intelligence/Wisdom ability checks
Actions and spells
Name Bonus or
Penalty
Notes
Ascendant Bite Ascendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: Intelligence Astral Knowledge: Intelligence Proficiency
Bardic Inspiration Bardic Inspiration
Combat Inspiration Combat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus +1d4 All ability checks
Bestow Curse: Intelligence Disadvantage Bestow Curse: Intelligence Disadvantage Disadvantage All Intelligence ability checks
Bolstering Magic: Boon Bolstering Magic: Boon +1d4 All ability checks
Contagion: Mindfire Contagion: Mindfire Disadvantage All Intelligence ability checks
Cosmic Omen: Ability Check Cosmic Omen: Ability Check +1d6 All ability checks
Cutting Words Cutting Words -1d6 All ability checks
Fox's Cunning Fox's Cunning Advantage All Intelligence ability checks
Guidance Guidance +1d4 All ability checks
Hex (Intelligence) Hex (Intelligence) Disadvantage All Intelligence ability checks
Improved Bardic Inspiration Improved Bardic Inspiration +1d12 Next ability check
Knowledge of the Ages: Intelligence Knowledge of the Ages: Intelligence Proficiency
Psychic Rend Psychic Rend Disadvantage All Intelligence/Wisdom ability checks
Vampire Bite Vampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of Possibility Aura of Possibility +10 All ability checks
Bliss Spores Bliss Spores +1d6 All ability checks
Blood-draw Sickness Blood-draw Sickness -1 All ability checks
Dark One's Own Luck Dark One's Own Luck +1d10 All ability checks once per short rest
Jack of All Trades Jack of All Trades Proficiency bonus/2 All skills not proficient in