Ad placeholder

Conditions/List (1001-1500)

From bg3.wiki
Jump to navigation Jump to search

The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects
Performing 'Sing for Me'Performing 'Sing for Me'
  • Playing a tune. Perform the same song nearby to join in.
Performing 'The Power'Performing 'The Power'
  • Playing a tune. Perform the same song nearby to join in.
Performing 'The Queen's High Seas'Performing 'The Queen's High Seas'
  • Playing a tune. Perform the same song nearby to join in.
Perilous StakesPerilous Stakes
Permanent Mind SanctuaryPermanent Mind Sanctuary
  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.
PetrifiedPetrified
Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence Saving ThrowIntelligence Saving Throw. On a success, the condition ends.
Phantasmal KillerPhantasmal Killer
  • Affected entity is haunted by its worst nightmares.
Phase Optimizer ActivePhase Optimizer Active
  • The affected entity gains an additional action.
Pierce the WeakPierce the Weak
  • Affected entity is Vulnerable to PiercingPiercing damage for 3 turns, or until it takes damage.
PinchedPinched
PinnedPinned
  • Pinned under a beam.
Pinned DownPinned Down
Pixie BlessingPixie Blessing
  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
Plant GrowthPlant Growth
  • The ground is covered with plants and weeds. Movement Speed is quartered.
Poison ResistancePoison Resistance
Poison Resistance AuraPoison Resistance Aura
  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to PoisonPoison damage.
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
Poisonous FumesPoisonous Fumes
Polma's WrathPolma's Wrath
PolymorphPolymorph
  • You are now a particularly ripe wheel of cheese, unpleasant to the nostril.
Polymorph SelfPolymorph Self
  • Transformed into a blue jay, able to FlyFly for 5 rounds.
PolymorphedPolymorphed
  • Creature is turned into a harmless sheep with 3 Hit Points for 5 turns.
  • If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points.
PolymorphedPolymorphed
  • Changed into a beast.
Polymorphed: Dire RavenPolymorphed: Dire Raven
  • Polymorphed into a Dire Raven
Poor PerformancePoor Performance
  • Maybe you'd better stop, before anyone starts throwing rocks.
PossessingPossessing
  • The affected entity cannot be targeted by spells or attacks until the creature it has PossessedPossessed dies or is TurnedTurned.
Potent Mist FormPotent Mist Form
  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly BlindBlind foes within 4 m (13 ft) and inflict 3d6NecroticNecrotic at the start of their turn.
  • This condition is removed by sunlight.
Potion of Angelic ReliefPotion of Angelic Relief
  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.
Potion of Angelic SlumberPotion of Angelic Slumber
  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
Potion of Glorious VaultingPotion of Glorious Vaulting
  • JumpJump distance is tripled
Precision AttackPrecision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Predator EssencePredator Essence
  • Each Predator Essence heals the Houndmaster for 4d10Hit PointsHit Points. Moreover, he deals an additional 4d10necroticnecrotic when he casts Grave ShotGrave Shot.
PreparedPrepared
  • Deals an additional [Strength modifier]SlashingSlashingDRS damage with melee attacks.
Prey EssencePrey Essence
  • Grants 30 temporary hit points
Prime TargetPrime Target
  • You have drawn Grym's ire.
  • Grym will attempt to attack this creature if possible.
Produce FlameProduce Flame
  • A flickering flame sheds light in a 9 m (30 ft) radius around the creature.
Profane Womb-BoundProfane Womb-Bound
Profoundly IntoxicatedProfoundly Intoxicated
  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has DisadvantageDisadvantage on Charisma and Dexterity Checks, and his hallucinations continue.
Projected ImageProjected Image
  • This magical projection cannot be targeted or attacked.
Promise of WealthPromise of Wealth
  • Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.
ProneProne
Prophecy: A Blunt ToolProphecy: A Blunt Tool
Prophecy: A Little HelpProphecy: A Little Help
Prophecy: A Little PrickProphecy: A Little Prick
Prophecy: Burn After ReadingProphecy: Burn After Reading
Prophecy: ChangesProphecy: Changes
Prophecy: Cutting EdgeProphecy: Cutting Edge
Prophecy: Dead RightProphecy: Dead Right
Prophecy: Delivering AlmsProphecy: Delivering Alms
Prophecy: EvocativeProphecy: Evocative
Prophecy: Feign SurpriseProphecy: Feign Surprise
Prophecy: Forceful InsistenceProphecy: Forceful Insistence
Prophecy: Frosty ReceptionProphecy: Frosty Reception
Prophecy: Grave FateProphecy: Grave Fate
Prophecy: GuardedProphecy: Guarded
Prophecy: HeadacheProphecy: Headache
Prophecy: Holy EpiphanyProphecy: Holy Epiphany
Prophecy: Melting PotProphecy: Melting Pot
Prophecy: PredictableProphecy: Predictable
Prophecy: Reap RewardsProphecy: Reap Rewards
  • Dealing the killing blow to an enemy will result in a new a Portent Die.
Prophecy: Shocking RevelationProphecy: Shocking Revelation
Prophecy: SpellbindingProphecy: Spellbinding
Prophecy: Thunderous ApplauseProphecy: Thunderous Applause
Prophecy: Venomous WordsProphecy: Venomous Words
Prophecy: Well-ReadProphecy: Well-Read
Protection from Energy: AcidProtection from Energy: Acid
Protection from Energy: ColdProtection from Energy: Cold
Protection from Energy: FireProtection from Energy: Fire
Protection from Energy: LightningProtection from Energy: Lightning
Protection from Energy: ThunderProtection from Energy: Thunder
Protection from Evil and GoodProtection from Evil and Good
Protection from PoisonProtection from Poison
ProwlingProwling
  • Stalking its prey. While InvisibleInvisible, the affected entity's next attack deals additional 1d8 damage.
Prying HeartPrying Heart
  • To end this effect, the creature must deny its Prying Heart by PoisoningPoisoning itself.
Psionic DrainPsionic Drain
  • Your Intelligence, Wisdom, and Charisma scores are reduced by 2 while Ptaris drains your mind to form a Mental Image. If any ability score reaches 0, you die. Destroying the Mental Image releases the psionic energy and ends this effect.
Psionic EnrichmentPsionic Enrichment
  • After using a tadpole power, affected entity gains AdvantageAdvantage on all attacks for 3 rounds.
Psionic VisagesPsionic Visages
  • Affected entity is immune to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6PsychicPsychic damage.
Psionic WardPsionic Ward
  • Affected entity has a +5 bonus to Saving ThrowSaving Throws and can't be FrightenedFrightened while within 3 m (10 ft) of the spellcaster.
Psionic Ward AuraPsionic Ward Aura
Psionic WeakeningPsionic Weakening
  • Affected entity has DisadvantageDisadvantage on Constitution, Wisdom and Intelligence Saving ThrowSaving Throws. Replaces effects from other elixirs when drunk.
Psychic RendPsychic Rend
Psychic ResistancePsychic Resistance
Psychically DominatedPsychically Dominated
  • This dragon is being controlled by the deep, twisting grasp of the Netherbrain's psychic might.
Ptarian PacifismPtarian Pacifism
  • Affected entity's Strength, Dexterity and Constitution scores have been reduced by 4.
  • It and nearby allies are PacifiedPacified. Unless the 50 temporary hit points 50 temporary hit points granted by this effect are removed, when the effect ends, one of Ptaris' Mental Image will appear.
Punish DivinityPunish Divinity
  • When hit with RadiantRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul WrenchedSoul Wrenched
Purple Worm ToxinPurple Worm Toxin
  • Affected entity takes 1d10PoisonPoison damage at the end of its next turn.
Pursuit ProtocolPursuit Protocol
  • You attacked a Steel Watcher. The Steel Watch are searching for you across the city.
Qua'nith: Alert ActiveQua'nith: Alert Active
  • Voss's psionic detector has warned you of an imminent githyanki attack. You gain a +5 bonus to your initiative check and have Advantage on your next Attack Roll.
Quickening IncantationQuickening Incantation
Quickly Ticking MineQuickly Ticking Mine
  • This grenade will explode on the end of its turn!
Quickspell FlingerQuickspell Flinger
Radiant ResistanceRadiant Resistance
Radiant RetortRadiant Retort
  • Whenever you take RadiantRadiant damage, reflect it back at your attacker twofold as ForceForce damage.
Radiating OrbRadiating Orb
  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
  • Reduce the duration by 2 each time the entity makes an attack.
RageRage
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to PhysicalPhysical damage, and AdvantageAdvantage on Strength Checks and Saving ThrowSaving Throws.
  • Cannot cast or concentrate on Spells.
RageRage
Rage ImpededRage Impeded
Rage: Bear HeartRage: Bear Heart
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except PsychicPsychic damage, and AdvantageAdvantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.
Rage: Eagle HeartRage: Eagle Heart
Rage: Elk HeartRage: Elk Heart
Rage: Tiger HeartRage: Tiger Heart
Rage: Wolf HeartRage: Wolf Heart
Rage: Wolf Heart's PreyRage: Wolf Heart's Prey
  • Standing near a Raging Wolf Heart barbarian.
  • The barbarian's allies have AdvantageAdvantage on melee Attack RollAttack Rolls against this creature.
Raging VortexRaging Vortex
  • Affected entity is SilencedSilenced and is being dealt 2d8BludgeoningBludgeoning damage per turn while remaining in the vortex.
RalliedRallied
RalliedRallied
  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
RampageRampage
  • When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its movement speed.
Rampart AuraRampart Aura
Rapport SporesRapport Spores
  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
RaptureRapture
Ray of FrostRay of Frost
Reactive RestorationReactive Restoration
Ready to ParryReady to Parry
Ready to ParryReady to Parry
Reaper's RewardReaper's Reward
  • Consumed a necromite's soul and gained the ability to cast Finger of DeathFinger of Death
Reapply HexReapply Hex
Recast Speak with DeadRecast Speak with Dead
  • Can recast Speak with Dead without expending a spell slot.
RechargingRecharging
  • This device cannot fire this turn.
Reckless AttackReckless Attack
Reckless RoarReckless Roar

Creature has AdvantageAdvantage on Attack Rolls, but its attackers also have Advantage on Attack Rolls against the creature

Reckless WarcryReckless Warcry
Reconfigured: UndeadReconfigured: Undead
  • The foulest stench is in the air...
RecoveringRecovering
  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.
ReducedReduced
ReducedReduced
ReelingReeling
  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
  • Reeling has a maximum Duration Icons.png Duration: 10 turns.
Reflective MucusReflective Mucus
  • Armour ClassArmour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, after which the mucus is removed.
Reflective ShellReflective Shell
  • Projectiles targeted at this creature are reflected back to their point of origin.
Reflectoguard ActiveReflectoguard Active
  • Any projectile fired at this character is sent back to where it came from.
RefreshedRefreshed
RefreshedRefreshed
RegenerationRegeneration
  • The Wood Woad regains 10Hit PointsHit Points if it walks through a vine surface, unless it recently took FireFire damage.
Rejuvenating MiasmaRejuvenating Miasma
  • Animate DeadAnimate Dead doesn't require a corpse in this area due to a lingering necrotic stench.
Relentless AvengerRelentless Avenger
Rended FleshRended Flesh
  • Affected entity can't be healed.
Repair MatrixRepair Matrix
  • At the start of its turn, restorative servos heal this Steel Watcher for 3d8Hit PointsHit Points.
ResistanceResistance
Resistant to Acid DamageResistant to Acid Damage
  • Acid damage against this entity is halved.
Resistant to Acid DamageResistant to Acid Damage
  • Acid damage against this entity is halved.
Resistant to Cold DamageResistant to Cold Damage
  • Cold damage against this entity is halved.
Resistant to Fire DamageResistant to Fire Damage
  • Fire damage against this entity is halved.
Resistant to Fire DamageResistant to Fire Damage
  • Fire damage against this entity is halved.
Resistant to Lightning DamageResistant to Lightning Damage
  • Lightning damage against this entity is halved.
Resistant to Lightning DamageResistant to Lightning Damage
  • Lightning damage against this entity is halved.
Resistant to Necrotic DamageResistant to Necrotic Damage
  • Necrotic damage against this entity is halved.
Resistant to Poison DamageResistant to Poison Damage
  • Poison damage against this entity is halved.
Resistant to Radiant DamageResistant to Radiant Damage
  • Radiant damage against this entity is halved.
Resisted the SongResisted the Song
  • The affected entity succeeded a Saving ThrowSaving Throw against the harpy's Luring SongLuring Song and is immune to the effects for 2 turns.
Resonating KiResonating Ki
  • The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: BlastKi Resonation: Blast to make it explode.
RestrainedRestrained
Retributive JusticeRetributive Justice
  • This Echo of Bhaal is drawing on new, terrible powers to avenge Sarevok's death.
RevealedRevealed

Affected entity lost its InvisibilityInvisibility due to the effects of See InvisibilitySee Invisibility.

ReverberationReverberation
  • Creatures Immune to ThunderThunder damage can't receive Reverberation.
Revitalising GoreRevitalising Gore
  • Affected entity is drenched in its enemies' blood. It regains 2d6Hit PointsHit Points per turn.
  • At level 10, the healing is increased to 4d6Hit PointsHit Points per turn.
Righteous ClarityRighteous Clarity
Ritual Chant: Bhaal's Power Word KillRitual Chant: Bhaal's Power Word Kill
  • As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word KillBhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m (183 ft) makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
Ritual ComponentRitual Component
Ritual Drain: AstarionRitual Drain: Astarion
  • Has an additional bonus action after draining Astarion's life force. This effect can only apply once per round.
Ritual Drain: VioletRitual Drain: Violet
Ritual Drain: YousenRitual Drain: Yousen
Ritual SourcesRitual Sources
  • For each ritual source, your movement increases by 1 m (3 ft), you receive 10 temporary hit points 10 temporary hit points and your attacks and spells deal an additional 1d10NecroticNecrotic damage, after draining a vampire spawn's life force.
Roiling HellfireRoiling Hellfire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.
Rolan's Mage ArmourRolan's Mage Armour
  • Grant a creature a rudimentary defensive boost, increasing its Armour ClassArmour Class by 2.
Rotten RefluxRotten Reflux
RottingRotting
Rumbling with Kereska's ThunderRumbling with Kereska's Thunder
RupturedRuptured
  • Take 1d4PiercingPiercing for each 1 m (3 ft) movement. Each time the damage is triggered, reduce the condition duration by 1.
Sacred DefianceSacred Defiance
Sacred Defiance AuraSacred Defiance Aura
Sacred FlameSacred Flame
  • The affected entity sheds light in 1.5m radius. It cannot become InvisibleInvisible. Enemies are more likely to target this character during the trial.
Sacred MunitionsSacred Munitions
  • Affected entity's ranged weapon attacks possibly inflict Turn UndeadTurn Undead on a target.
Sacred WeaponSacred Weapon
Sacrificed SoulSacrificed Soul
  • The affected entity has DisadvantageDisadvantage on Attack Rolls, and attacks against it have AdvantageAdvantage while the creature that sacrificed its soul is alive.
Sacrificial LambSacrificial Lamb
  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawn bound this way three times, he will ascend.
SanctuarySanctuary
  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked for 1 turn.
Sanctuary BlockedSanctuary Blocked
Sanctuary of LossSanctuary of Loss
  • The Nightbringer's dark arcana stops this entity being directly targeted by spells or attacks until it takes a harmful action.
  • Areas of effect can still harm this entity.
  • Viconia can still use HeartwrenchHeartwrench and keep this protection.
SappedSapped
  • Target has been psionically drained.
Sapping CurseSapping Curse

This cursed energy drains vitality of anyone who dares get closer.

Savage HowlSavage Howl
Scarlet RemittanceScarlet Remittance
Scarlet RemittanceScarlet Remittance
Scarlet RemittanceScarlet Remittance
Scarlet SaturationScarlet Saturation
Scarlet StuporScarlet Stupor
Scorching AuraScorching Aura
  • Attacks dealt by this entity deal a bonus 1d6FireFire unless it is made WetWet.
Scorching SiphonScorching Siphon
  • The affected entity also gains temporary access to FireballFireball and an additional Reaction per turn.
Scratch's SniffScratch's Sniff
  • Scratch has discovered something of note nearby.
Sea PlagueSea Plague
Searing SmiteSearing Smite
See InvisibilitySee Invisibility
SeemingSeeming
  • Appearance is entirely changed.
Seething FurySeething Fury
  • Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.
Seized by Planar BindingSeized by Planar Binding
  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving ThrowWisdom Saving Throw.
Self-Same TrialSelf-Same Trial
  • Shar has created this reflection as a test. If a creature attacks a reflection that is not their own, it incurs Cheater's Folly.
Selune's Blessing: Lunar BrandSelune's Blessing: Lunar Brand
  • Your attacks deal an additional 1d4RadiantRadiant damage.
Selune's Blessing: MoonsnareSelune's Blessing: Moonsnare
Selûne's IreSelûne's Ire
  • As a reaction, the Sliver can deal 12d12RadiantRadiant damage to an attacker. It can use Selûne's IreSelûne's Ire again after its next turn.
Selûne's SealSelûne's Seal
  • A protective shield surrounds the chest, dealing 4d6RadiantRadiant damage to any heretics that touch it.
Sentinel FoeSentinel Foe
SepticSeptic
Serpent Fang ToxinSerpent Fang Toxin
  • Affected entity takes 1d6PoisonPoison damage at the end of its next turn.
Severe Arcane HungerSevere Arcane Hunger
Severed SoulSevered Soul
ShackledShackled
  • Chained to the ground with iron shackles
ShadespellShadespell
  • As long as it remains obscured, the affected entity has +1 to spell save DC.
Shadow CurseShadow Curse
  • Without a light source, you will take 2d4NecroticNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
Shadow InfusionShadow Infusion
  • Close to another creature of the shadows. The Hound of Ill Omen has gained the Right Behind You reaction.
Shadow InfusionShadow Infusion
  • Close to another creature of the shadows. The Accursed Spectre has gained the Splinter Shadow reaction.
Shadow PossessionShadow Possession
  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4NecroticNecrotic damage.
Shadow StepShadow Step
Shadow VeilShadow Veil
Shadow VisageShadow Visage
  • This visage is floating in shadowy limbo. It cannot be damaged until drawn into combat.
Shadow-AnimatedShadow-Animated

This armour is animated by shadow, increasing its Ability Scores and Hit Points.

Shadow-Cursed UndeadShadow-Cursed Undead
Shadow-Cursed VinesShadow-Cursed Vines
ShapechangedShapechanged
  • This creature has shapechanged into a male human.
Shar's Blessing: Barrier of DarknessShar's Blessing: Barrier of Darkness
Shar's EmbraceShar's Embrace
  • You cannot move or escape while locked in the Dark Lady'sDark Lady's clutches.
Shar-StrickenShar-Stricken
  • The Lady of Loss HexesHexes you, causing a temporary lapse in your agility.
Sharran RetributionSharran Retribution
ShatteredShattered
  • Imbued with the gnawing exhaustion of endless labour.
Shattered PsycheShattered Psyche
Shattered PsycheShattered Psyche
Shell of ResistanceShell of Resistance
  • Gortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bonus action and 3 m (10 ft) extra Movement Speed.

Tactician only

ShieldShield
Shield Master: ShoveShield Master: Shove
  • Affected entity can Shield Shove a creature with its shield as a bonus action.
Shield of FaithShield of Faith
Shield of ScreamsShield of Screams
  • Protected by the screams of his enemies.
  • Armour Class increased by 3, and attackers take 2d6PsychicPsychic damage when they hit Nere with a melee attack.
ShieldedShielded
  • Shielded from the Voice of the Absolute.
ShillelaghShillelagh

Creature's weapon is magical and deals 1d8BludgeoningBludgeoning damage. Attack RollAttack Rolls use the wielder's Spellcasting modifier.

ShillelaghShillelagh
ShockedShocked
Shocking BrewShocking Brew
  • Affected entity deals an additional 2d6LightningLightning damage while infused with Thisobald's current brew.
Shocking GraspShocking Grasp
Shredded ArmourShredded Armour
ShroudedShrouded
  • This painting is obscured while within 6 m (20 ft) of the Judge.
Shrouded SentenceShrouded Sentence
  • The Judge is obscuring paintings within 6 m (20 ft), preventing judgement being passed on an accused soul.
SickenedSickened
  • Overpowering, indescribable sickness. Vulnerable to most types of damage.
  • Vulnerable to all damage types except RadiantRadiant
SicklySickly
  • Feeling extremely off - suspiciously so.
Silence AuraSilence Aura
  • While it remains in the aura, affected entity is SilencedSilenced.
SilencedSilenced
  • Creature can't speak or cast spells with a verbal component, and is immune to ThunderThunder damage.
Silkroot EuphoriaSilkroot Euphoria
Silvanus' BlessingSilvanus' Blessing
Silvered BulwarkSilvered Bulwark
  • Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.
Simple ToxinSimple Toxin
  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.
SingingSinging
  • The harpy LuresLures nearby creatures with a magical melody.
  • The song ends if she is incapacitated or loses concentration.
Singing Sword: ShriekSinging Sword: Shriek
Singing Sword: ShriekingSinging Sword: Shrieking
Singing Sword: SingingSinging Sword: Singing
Singing Sword: SongSinging Sword: Song
Sinister LordSinister Lord
  • With the ritual complete Cazador has ascended. His movement speed is permanently increased by 7 m (23 ft), his Armour ClassArmour Class by 5, the damage of his attacks and spells increases by 7d10NecroticNecrotic, and he regains 100Hit PointsHit Points per turn.
Sinister SealSinister Seal
  • Dark energy envelops this door.
Skilled SkullduggerySkilled Skullduggery
  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Slash the WeakSlash the Weak
  • Affected entity is Vulnerable to SlashingSlashing damage for 3 turns, or until it takes damage.
Slayer FormSlayer Form
  • Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form.
SleepingSleeping
Slightly DrunkSlightly Drunk
SlowedSlowed
SlowedSlowed
SluggardlySluggardly
SneakingSneaking
  • Hiding in an unobscured area. Will be caught on sight.
Soul BrandingSoul Branding
  • Creature's movement speed is increased by 1.5 m (5 ft), and its next weapon attack deals an additional 2d4 + 1FireFire damage. This condition ends upon landing a successful weapon attack.
Soul CagedSoul Caged
  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be HelpedHelped out of the Soul Cage.
Soul ChargesSoul Charges
  • Raphael has souls to spend on powerful spells.
Soul EchoSoul Echo
  • While this companion's body is gone, their soul lingers on and can be used to resurrect them.
Soul OathSoul Oath
  • This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.
Soul OverchargeSoul Overcharge
  • Raphael has consumed the power of a destroyed Soul Pillar. He is unable to cast spells using Souls until he transforms into the Ascended FiendAscended Fiend.
Soul Pillar ProximitySoul Pillar Proximity
  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12FireFire damage (per pillar) and a +3 bonus to his Dexterity score (per pillar).
SoulnumbedSoulnumbed
Souls Sacrificed: 1Souls Sacrificed: 1
  • Vlaakith has increased this creature's Armour ClassArmour Class by 1 and all of its ability scores by 2. It now fires 3 beams when it casts Eldritch BlastEldritch Blast.
Souls Sacrificed: 2Souls Sacrificed: 2
  • Vlaakith has increased this creature's Armour ClassArmour Class by 2 and all of its ability scores by 4. It now fires 4 beams when it casts Eldritch BlastEldritch Blast.
Sovereign's ProtectionSovereign's Protection
  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • Mushroom traps like Bibberbang are temporarily disabled for the affected creature, enabling safe passage.
Speak with AnimalsSpeak with Animals
  • Can comprehend and communicate with beasts.
Spectator's CharmSpectator's Charm
  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
Spectral AspectSpectral Aspect
Spectral ObserverSpectral Observer
  • Though you are too dangerous to mingle in person, Withers has allowed you to observe this gathering - but only observe.
Spell RotSpell Rot
  • Unless you are Undead, each time you cast a spell you receive 2d6NecroticNecrotic damage per spell level.
Spider Queen's WrathSpider Queen's Wrath
  • Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour ClassArmour Class reduced by 1.
  • Tactician Difficulty: Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.
Spike GrowthSpike Growth
  • Take 2d4PiercingPiercing for every 1.5 m (5 ft) moved on the spikes.
Spindleweb FanaticSpindleweb Fanatic
Spindleweb FanaticismSpindleweb Fanaticism
  • Affected entity and its allies deal an additional 1d6PsychicPsychic damage, as long as it isn't IncapacitatedIncapacitated.
  • The entity's movement speed is also increased by 3 m (10 ft).
Spindleweb SanctuarySpindleweb Sanctuary
  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3d8PsychicPsychic to nearby creatures.
Spindleweb SkepticismSpindleweb Skepticism
Spirit GuardiansSpirit Guardians
Spirit Guardians AuraSpirit Guardians Aura
  • Spirits protect the affected entity, damaging enemies within 3 m (10 ft) and halving their movement speed.
  • Damage dealt is 3d8RadiantRadiant or 3d8NecroticNecrotic plus 1d8 per upcast level.
  • Targets succeeding a Wisdom Saving ThrowWisdom Saving Throw take half damage.
  • The caster can't become InvisibleInvisible while concentrating on this spell.
Spirit of the LandSpirit of the Land
  • The reunited soul Thaniel provides a +1 to all Ability Scores and an additional 2 m (7 ft) movement speed to all affected entities.
Spiteful SufferingSpiteful Suffering
Spoiled BrewSpoiled Brew
  • Thisobald emits a rancid, evil stench from his soured brew, dealing 1d6NecroticNecrotic to all non-undead in range.
Spore ServantSpore Servant
Spreading SporesSpreading Spores
  • Affected entity is inhaling dry, throat-closing spores that deal 2d8NecroticNecrotic damage per turn.
Sprouting NecrosisSprouting Necrosis
  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.
Stage FrightStage Fright
Staggering SmiteStaggering Smite
Starry Form: ArcherStarry Form: Archer
Starry Form: ChaliceStarry Form: Chalice
  • In Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice HealingChalice Healing.
Starry Form: DragonStarry Form: Dragon
  • In Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lower is considered a 10.
  • As a Bonus Action while in this Starry Form, you can cast Dazzling BreathDazzling Breath.
StasisStasis
  • A headless corpse preserved through esoteric magic.
Static Discharge AuraStatic Discharge Aura
  • All constructs near Bernard deal an additional 2d4LightningLightning to weapon attacks. All others take 2d8LightningLightning each turn.
  • When the condition ends, Bernard is StunnedStunned for 2 turns.
Static Discharge: ElectroshockStatic Discharge: Electroshock
  • Standing near a statically charged Bernard. Takes 2d8LightningLightning each turn, can't take reactions and will take an additional 2d8LightningLightning if it attacks Bernard.
Static Discharge: SuperchargeStatic Discharge: Supercharge
  • Standing near a statically charged Bernard. Deals an additional 2d4LightningLightning.
StealthierStealthier
  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
Steeped in BlissSteeped in Bliss
StenchStench
  • Affected entity smells really bad.
Stench of DeathStench of Death
  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
Step of the WindStep of the Wind
Stolen VigourStolen Vigour
StoneskinStoneskin
  • Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
Stormheart ResolveStormheart Resolve
Strength DrainStrength Drain
  • A shadow has drained the affected entity's Strength by 3.
Stricken With Blinding SicknessStricken With Blinding Sickness
Stricken with Crawler MucusStricken with Crawler Mucus
Stricken with Drow PoisonStricken with Drow Poison
Stricken with Eldritch InertiaStricken with Eldritch Inertia
Stricken With Filth FeverStricken With Filth Fever
Stricken With Flesh RotStricken With Flesh Rot
Stricken with MaliceStricken with Malice
Stricken With MindfireStricken With Mindfire
Stricken With SeizuresStricken With Seizures
Stricken With Slimy DoomStricken With Slimy Doom
StunnedStunned
SturdySturdy
  • This material is rather strong. Only a hit that deals at least 10 damage can damage it.
Sudden RushSudden Rush
Sumptuously DrainedSumptuously Drained
  • Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 30 hit points 30 hit points.
SunbeamSunbeam
Sunlight HypersensitivitySunlight Hypersensitivity
SuperheatedSuperheated
  • Exposure to lava has caused Grym's adamantine body to soften.
  • Can now be affected by certain damage types and is vulnerable to Bludgeoning damage.

Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Superior Elixir of Arcane CultivationSuperior Elixir of Arcane Cultivation
Supreme DefencesSupreme Defences
Supreme Elixir of Arcane CultivationSupreme Elixir of Arcane Cultivation
Surgeon's ChosenSurgeon's Chosen
  • Carrying the implement requested by the Surgeon to complete its surgery.
  • The nurse gains a +4 bonus to Armour Class.
SurprisedSurprised
Survival InstinctSurvival Instinct
  • If the character reaches 0 Hit Points, it regains 3d4Hit PointsHit Points instead of falling Unconscious.
Sussur Antimagic FieldSussur Antimagic Field
  • Sussur blooms nullify nearby magic.
Sussur Flower Antimagic FieldSussur Flower Antimagic Field
  • A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.
SwarmedSwarmed
  • Affected entity is Vulnerable to Piercing damage and will take 4d8PiercingPiercing every turn. While the entity is Swarmed, Cazador will heal 4d8Hit PointsHit Points every turn.
Sweet Stone FeaturesSweet Stone Features
Swift as WindSwift as Wind
  • Your next weapon attack has AdvantageAdvantage. That attack deals an additional 1d8ForceForce.
Sword Spider's HasteSword Spider's Haste
Symbiotic EntitySymbiotic Entity
  • Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6NecroticNecrotic damage, and it deals double damage with Halo of SporesHalo of Spores. [See: Bugs]
  • Ends early if the entity uses Wild ShapeWild Shape.
TelekinesisTelekinesis
  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
Tempestuous Magic: FlightTempestuous Magic: Flight
  • Can FlyFly as a bonus action.
Tempestuous SiphonTempestuous Siphon
Temporarily HostileTemporarily Hostile
  • If the party knock out this entity or flee from it in combat, it may harbour some resentment towards them, but will not remain hostile.
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
  • Elixir of Bloodlust granted you 5 temporary hit points 5 temporary hit points. Replaces effects from other elixirs when drunk.
Temporary Hit PointsTemporary Hit Points
  • Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit pointstemporary hit points equal to your Charisma modifier.
Temporary Hit PointsTemporary Hit Points
Temporary Hit PointsTemporary Hit Points
  • Kept from death's door by a brief magical boost. Gained Constitution modifier temporary hit points Constitution modifier temporary hit points.
Test SubjectTest Subject
  • You have ingested Araj's potion as part of an experiment.
  • You take 1d4slashingslashing damage.
Tharchiate VigourTharchiate Vigour
Tharchiate WitheringTharchiate Withering
ThaumaturgyThaumaturgy
The Dead WastesThe Dead Wastes
  • This fragment of Myrkul's realm restores 4d6Hit PointsHit Points to Undead and deals 4d6NecroticNecrotic to living creatures at the end of their turns in the area.
The Pain Maiden's BlessingThe Pain Maiden's Blessing
The Terazul JittersThe Terazul Jitters
The Wasting QuietThe Wasting Quiet
  • Any creatures within this miasma of childlike terror are SilencedSilenced and take 3d8NecroticNecrotic damage every time they enter or start their turn inside.
The Wasting QuietThe Wasting Quiet
  • The creature is SilencedSilenced and takes 3d8NecroticNecrotic damage every time they enter or start their turn inside this miasma of childlike terror.
Thoroughly StuffedThoroughly Stuffed
Those Laid BareThose Laid Bare
  • Affected entity has a +1 bonus to save against spell DC.
Thoughtless BrainThoughtless Brain
  • Mystic Carrion's spells have a +3 bonus to their Difficulty Class and he can't be SurprisedSurprised while his brain is intact.
Threat AssessmentThreat Assessment
  • Grym has locked on to a new target.
ThreatenedThreatened
Thunder InfusionThunder Infusion
  • The affected entity deals an additional 1d4ThunderThunder the next time it deals damage with a weapon.
Thunder ResistanceThunder Resistance
Thwarted ConsumptionThwarted Consumption
  • Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.
Tides of ChaosTides of Chaos
  • Increased chance of Wild MagicWild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild MagicWild Magic Check.
Tippler's RageTippler's Rage
  • While the affected entity is DrunkDrunk, it has AdvantageAdvantage on Attack RollAttack Rolls. It also creates a blast with each melee hit landed, dealing 1d4ThunderThunder damage to all creatures and objects in a radius of 3 m (10 ft), excluding the wielder.
Toad ModeToad Mode
  • If you do not want to think, Dolly Thrice will make you shrink.
Tongue of MadnessTongue of Madness
TorturedTortured
Toxic RefluxToxic Reflux
Transmuted To SteelTransmuted To Steel
Transmuter's Stone: Acid ResistanceTransmuter's Stone: Acid Resistance
  • Affected entity has Resistance to AcidAcid Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Cold ResistanceTransmuter's Stone: Cold Resistance
  • Affected entity has Resistance to ColdCold Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: ConstitutionTransmuter's Stone: Constitution
Transmuter's Stone: DarkvisionTransmuter's Stone: Darkvision
  • Affected entity can see in the dark out to a range of 18 m (60 ft), as long as it carries the transmuter's stone.
Transmuter's Stone: Depleted MagicTransmuter's Stone: Depleted Magic
  • Affected entity has recently created a Transmuter's Stone.
  • It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.
Transmuter's Stone: Fire ResistanceTransmuter's Stone: Fire Resistance
  • Affected entity has Resistance to FireFire Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Lightning ResistanceTransmuter's Stone: Lightning Resistance
  • Affected entity has Resistance to LightningLightning Damage, as long as it carries the transmuter's stone.
Transmuter's Stone: Movement SpeedTransmuter's Stone: Movement Speed
  • Affected entity's movement speed is increased by 3 m (10 ft), as long as it carries the transmuter's stone.
Transmuter's Stone: Thunder ResistanceTransmuter's Stone: Thunder Resistance
  • Affected entity has Resistance to ThunderThunder Damage, as long as it carries the transmuter's stone.
Transpositional FluxTranspositional Flux
  • Any creature that interacts with this stone will be teleported.
Treacly TummyTreacly Tummy
Treading TwilightTreading Twilight
  • While remaining obscured, affected entity has a +1 bonus to Armour ClassArmour Class.
Trembling LegsTrembling Legs
  • Affected entity is still wobbling on unsteady legs. Its movement speed is reduced by 2.5m / 8.3ft, and its Dexterity is reduced by 1.
True StrikeTrue Strike
Tu'narath's EmbraceTu'narath's Embrace
TurnedTurned
  • A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
  • It cannot willingly move to a space within 9 m (30 ft) of that creature.
  • It also cannot take Reactions.
  • For its Actions, it can use only the DashDash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.
Turned to GoldTurned to Gold
  • The affected creature is turned into gold. It cannot move or take actions, bonus actions, or reactions.
Tyrannical CurseTyrannical Curse
  • Bane's fist will fall at the end of the affected entity's next turn unless the curse is removed, dealing 20d10ForceForce to the target area and giving nearby Banites Tyrant's Edict.
Tyrant TongueTyrant Tongue
  • The Sovereign's spores have infused the vocal cords, instilling fear and doubt in any who listens.
Tyrant's EdictTyrant's Edict
  • Bane is granting this creature an additional action and AdvantageAdvantage on attack rolls.
Umbral FormUmbral Form
  • On a hit, the affected entity deals an additional 1d8NecroticNecrotic. It is Immune to non-magical damage, and can make an additional melee attack each turn. It cannot cast spells while maintaining this form.
Umbral InfluxUmbral Influx
  • Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
Umbral ShroudUmbral Shroud

Prerequisite Icon.pngInvisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Umbral TremorUmbral Tremor
  • The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
Unbeating HeartUnbeating Heart
  • Carrion's undying life force is stored outside of his body - if killed while his heart is intact, he will rise again the next day.
Unbridled WrathUnbridled Wrath
  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.
Uncanny SightUncanny Sight
  • Can see objects hidden to the unaided eye.
UnconsciousUnconscious
Undead FortitudeUndead Fortitude
  • When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).
Undead WardUndead Ward
Undead Ward AuraUndead Ward Aura
Under OperationUnder Operation

Target cannot move or speak.

Undying CrueltyUndying Cruelty
  • Has +1 to attack rolls. This can be applied more than once.
Undying FuryUndying Fury
  • Cazador's anger increases his Strength score by 4 and lets him attack multiple times.
UnmovableUnmovable
  • While concentrating on a spell, you can't be knocked ProneProne or moved against your will.
UnnervedUnnerved
  • This entity cannot take Actions as their courage has been stifled by a ghost.
Unrelenting StormUnrelenting Storm
UnstableUnstable
  • The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will trigger a random effect.
Unstable BallisticsUnstable Ballistics
  • This grenade will explode immediately when interacted with.
UnstoppableUnstoppable
  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.
Untenable SecretUntenable Secret
Untenable Secret: EffectUntenable Secret: Effect
  • Affected entity is suffering as they hold an Untenable SecretUntenable Secret behind their lips.
Unyielding ConstructUnyielding Construct
  • Only an attack dealing at least 15 damage can harm this Steel Watcher.
Upset StomachUpset Stomach
Vampire Bat FormVampire Bat Form
  • Polymorphed into a vampire bat
Vampire RegenerationVampire Regeneration
  • The vampire regains 20 hit points 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.
Vampiric TouchVampiric Touch
Veil of SharVeil of Shar
Venomous BrewVenomous Brew
  • Affected entity deals an additional 2d6PoisonPoison damage while infused with Thisobald's current brew.
Venomous RevengeVenomous Revenge
  • Affected entity has been recently healed, and its weapon attacks deal an additional 1d6PoisonPoison.
Vessel for Kereska's PoisonVessel for Kereska's Poison
Vicious MockeryVicious Mockery
Violent HeartViolent Heart
  • To end this effect, the creature must deny its Violent Heart by healing an enemy.
Virulent VenomVirulent Venom
Vitality DrainVitality Drain

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4NecroticNecrotic per turn. Take half damage on succeeding a DC 8 Wisdom Saving ThrowDC 8 Wisdom Saving Throw.
  • Doubled movement cost.
Vlaakith's Undying AspectVlaakith's Undying Aspect
  • This scion of the Lich Queen has had its Armour ClassArmour Class increased by 3, all of its Ability Scores increased by 6, and fires 6 beams when casting Eldritch BlastEldritch Blast.
Voice of ReasonVoice of Reason
  • Your Oath echoes in your mind, keeping Auntie Ethel's whispers at bay - for now.
Voice of the CircleVoice of the Circle
  • The Soverign's spores have infused the vocal cords, making them echo with authority.
  • Has a +2 bonus on Persuasion Checks.
Void CloudVoid Cloud
  • Deals 2d8ColdCold damage at the end of the turn.
Volatile BloodVolatile Blood
  • This creature takes 1d6NecroticNecrotic damage each turn and Detonate upon death.
Volatile ShieldVolatile Shield
  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly StunningStunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m (30 ft) are StunnedStunned for 1 turn, unless they succeed a DC 15 Intelligence Saving ThrowDC 15 Intelligence Saving Throw.
Volo's Guide to MonstersVolo's Guide to Monsters
  • With steadfast application of knowledge from Volo's preeminent work, affected entitites gain +2 to Attack Rolls, Saving Throws and Ability Checks.
Vow of EnmityVow of Enmity
Wall of FireWall of Fire
  • A blazing wall of fire that deals 5d8FireFire to anyone within 3 m (10 ft).
Wall of Fire: AuraWall of Fire: Aura
  • Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell LevelFireFire damage per turn it stays within 3 m (10 ft) of the fire.
Wall of ThornsWall of Thorns
  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8PiercingPiercing damage per turn.
War PaintWar Paint
  • Decorated with worg dung.
Warden of VitalityWarden of Vitality
Warden of VitalityWarden of Vitality
Warding BondWarding Bond
  • Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage.
Warding BondWarding Bond
  • Affected entity has a +1 bonus to Armour ClassArmour Class and Saving ThrowSaving Throws, and Resistance to all damage.
  • Each time it takes damage, the spellcaster takes the same amount of damage.
Wasting BrewWasting Brew
  • Affected entity deals an additional 2d6NecroticNecrotic damage while infused with Thisobald's current brew.
Wasting MortalWasting Mortal
  • This living creature takes 4d6NecroticNecrotic at the end of every turn while it is within The Dead WastesThe Dead Wastes.
  • Afflicted creatures also cannot regenerate hit pointshit points and their movement costs twice as much.
Water Layer ProtectionWater Layer Protection
Wayward HeartWayward Heart
  • To end this effect, the creature must deny its Wayward Heart by acquiescing to Shar and aiding Viconia in combat.
Wayward UndeadWayward Undead
  • Affected entity is controlled by Mystic Carrion until combat ends. When this affect ends, the entity is destroyed.
Weak GripWeak Grip
Weapon Dropped!Weapon Dropped!
  • An enemy has made you drop your weapon to the ground, similar to DisarmedDisarmed.
Weapon Stolen!Weapon Stolen!
  • An enemy has taken your weapon.
Weavebound VinesWeavebound Vines
  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.
WeavewalkerWeavewalker
Welcome SpectreWelcome Spectre
  • Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.
WetWet
WhirlwindWhirlwind
  • Creatures in this whirlwind may become RestrainedRestrained.
Whispers of MadnessWhispers of Madness
Wholeness of BodyWholeness of Body
Wild Magic: BurningWild Magic: Burning
  • Takes 1d6FireFire damage at the start of each turn.
Wild Magic: Cat FormWild Magic: Cat Form
  • Flickering, unreliable magic has polymorphed you into a cat.
Wild Magic: Dark TendrilsWild Magic: Dark Tendrils
Wild Magic: Dog FormWild Magic: Dog Form
  • Flickering, unreliable magic has polymorphed you into a dog.
Wild Magic: Enchant WeaponsWild Magic: Enchant Weapons
  • The next attack with this weapon is a Critical Hit and deals an additional 1d4ForceForce.
Wild Magic: Explosive HealingWild Magic: Explosive Healing
  • Your spells of Level 1 and higher heal all creatures in a 3 m (10 ft) radius for 1d4Hit PointsHit Points hit points per Spell Slot level.
Wild Magic: Intangible SpiritWild Magic: Intangible Spirit
Wild Magic: Light BoltWild Magic: Light Bolt
  • Can shoot a Bolt of LightBolt of Light from their chest each turn, until the end of their RageRage.
Wild Magic: Magic RetributionWild Magic: Magic Retribution
  • Until the end of the barbarian's Rage, enemies that hit them take 1d6ForceForce damage in retaliation.
Wild Magic: Protective LightsWild Magic: Protective Lights
  • Protected by multicoloured lights.
  • Until the end of the barbarian's RageRage, the barbarian and any allies within 3 m (10 ft) have a +1 bonus to Armour ClassArmour Class.
Wild Magic: Protective LightsWild Magic: Protective Lights
  • Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour ClassArmour Class until the end of the barbarian's RageRage.
Wild Magic: Sorcery PointsWild Magic: Sorcery Points
  • Each spell you cast restores Sorcery Points equal to its Spell Slot level.
Wild Magic: SwapWild Magic: Swap
  • Casting a spell or cantrip makes you switch positions with a targeted creature.
Wild Magic: TelekinesisWild Magic: Telekinesis
  • You are able to use Telekinesis without expending a spell slot.
Wild Magic: TeleportWild Magic: Teleport
  • Can use a Bonus Action to teleport up to 9 m (30 ft).
Wild Magic: TeleportWild Magic: Teleport
Wild Magic: Turn MagicWild Magic: Turn Magic
  • At the start of each turn, triggers a random magical effect.
Wild Magic: Vine GrowthWild Magic: Vine Growth
  • Surrounded by flowers and vines
  • Until the end of the barbarian's Rage, the ground within 5 m (17 ft) is Difficult TerrainDifficult Terrain for everyone other than the barbarian, halving Movement Speed
Wild Magic: Weapon InfusionWild Magic: Weapon Infusion
  • Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6ForceForce damage and gains the LightLight and ThrownThrown properties. If thrown, it immediately reappears in the barbarian's hand.
Wild Shape: Air MyrmidonWild Shape: Air Myrmidon
  • Wild shaped into an Air Myrmidon
Wild Shape: BadgerWild Shape: Badger
  • Wild shaped into a Badger
Wild Shape: BoarWild Shape: Boar
  • Wild shaped into a Boar
Wild Shape: CatWild Shape: Cat
  • Wild shaped into a Cat
Wild Shape: Cave BearWild Shape: Cave Bear
  • Wild shaped into a Cave Bear
Wild Shape: Deep RothéWild Shape: Deep Rothé
  • Wild shaped into a Deep Rothé
Wild Shape: DilophosaurusWild Shape: Dilophosaurus
  • Wild shaped into a Dilophosaurus
Wild Shape: Dire RavenWild Shape: Dire Raven
  • Wild shaped into a Dire Raven
Wild Shape: Dire WolfWild Shape: Dire Wolf
  • Wild shaped into a Dire Wolf
Wild Shape: Earth MyrmidonWild Shape: Earth Myrmidon
  • Wild shaped into an Earth Myrmidon