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Conditions/List (501-1000)

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The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects
EyebiteEyebite
Eyebite: SickenedEyebite: Sickened
Eyes of the DarkEyes of the Dark
  • You can see normally in darkness, both magical and non-magical, to a distance of 25 m (83 ft).
Faerie FireFaerie Fire
False HeartFalse Heart
  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.
False LifeFalse Life
Faltering WillFaltering Will
Fangs of the Fire SnakeFangs of the Fire Snake
  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4⁠Fire⁠Fire damage.
Favoured WeaponFavoured Weapon
  • This weapon has +1 bonus to damage and attack rolls.
Fear AuraFear Aura
  • The affected creature can Frighten Frighten nearby beasts and humanoids with its fey presence.
FearfulFearful
  • Has Disadvantage Disadvantage on Ability Checks and Attack Roll Attack Rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving Throw Saving Throw to shake off this effect if they end their turn out of sight from their source of fear.
Feather FallFeather Fall
FeebleFeeble
  • Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a Constitution Saving Throw Saving Throw to end this condition.
Feigning DeathFeigning Death
  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Psychic⁠Psychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped
Festering FrenzyFestering Frenzy
  • This gnoll will become Frenzied Frenzied at the start of his next turn.
Festering SporesFestering Spores
Fetcher's FavourFetcher's Favour
  • Equipped with Mol's Mol's tricks of the trade, affected creatures can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.
Fetid AuraFetid Aura
  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6⁠Acid⁠Acid per turn.
Fetid FumesFetid Fumes
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m (7 ft).
  • 1d6⁠Acid⁠Acid at the start of each round.
FeverishFeverish
Feywild SparksFeywild Sparks
Fiendish ObeisanceFiendish Obeisance
  • Affected entity must obey the commands of the fiend directly controlling it.
Fiendish Obeisance: KneelFiendish Obeisance: Kneel
  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Disadvantage on Strength and Dexterity Saving Throw Saving Throws.
  • Attacks against it have Advantage Advantage if they're made within 3 m (10 ft) of the entity. The entity must spend half its movement speed to stand up.
Fiendish Resilience: AcidFiendish Resilience: Acid
Fiendish Resilience: BludgeoningFiendish Resilience: Bludgeoning
Fiendish Resilience: ColdFiendish Resilience: Cold
Fiendish Resilience: FireFiendish Resilience: Fire
Fiendish Resilience: ForceFiendish Resilience: Force
Fiendish Resilience: LightningFiendish Resilience: Lightning
Fiendish Resilience: NecroticFiendish Resilience: Necrotic
Fiendish Resilience: PiercingFiendish Resilience: Piercing
Fiendish Resilience: PoisonFiendish Resilience: Poison
Fiendish Resilience: PsychicFiendish Resilience: Psychic
Fiendish Resilience: RadiantFiendish Resilience: Radiant
Fiendish Resilience: SlashingFiendish Resilience: Slashing
Fiendish Resilience: ThunderFiendish Resilience: Thunder
Fiendish ViceFiendish Vice
Fiery BrewFiery Brew
  • Affected entity deals an additional 2d6⁠Fire⁠Fire damage while infused with Thisobald's current brew.
Filth FeverFilth Fever
  • Duration Icons.png Duration: 25 turns
Fire InfusionFire Infusion
  • The affected entity deals an additional 1d4⁠Fire⁠Fire the next time it deals damage with a weapon.
Fire ResistanceFire Resistance
Fire Resistance AuraFire Resistance Aura
  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Fire⁠Fire damage.
Fire Shield: ChillFire Shield: Chill
  • Wreathed in ice-cold flames.
  • Sheds light in a 3 m (10 ft) radius.
  • Has Resistance to Fire⁠Fire damage.
  • Deals 2d8⁠Cold⁠Cold damage to anyone who hits with a melee attack.
Fire Shield: WarmFire Shield: Warm
  • Wreathed in scorching flames.
  • Sheds light in a 3 m (10 ft) radius.
  • Has Resistance to Cold⁠Cold damage.
  • Deals 2d8⁠Fire⁠Fire damage to anyone who hits with a melee attack.
Firewine BellyFirewine Belly
Flame-FeebleFlame-Feeble
Flaming AuraFlaming Aura
  • Creature is standing within 1.5 m (5 ft) of a flaming sphere and will take 2d6⁠Fire⁠Fire at the end of its turn. On a successful save, it will still take half damage.
Flaming SphereFlaming Sphere
  • Enemies and objects within 1.5 m (5 ft) of the sphere at end of their turn take 2d6⁠Fire⁠Fire damage. On a successful save, it still takes half damage.
Fleeting ProtectionFleeting Protection
  • If the affected entity is attacked with Radiant⁠Radiant damage, Raphael's protection reflects twice that amount as Fire⁠Fire damage and this condition ends.
Flesh RotFlesh Rot
Flesh to Stone: Restrained Stage 1Flesh to Stone: Restrained Stage 1
Flesh to Stone: Restrained Stage 2Flesh to Stone: Restrained Stage 2
Flesh to Stone: Restrained Stage 3Flesh to Stone: Restrained Stage 3
FlightFlight
  • Fly up to target position, up to 18 m (60 ft) each turn using your Movement Speed.
Flying StrikeFlying Strike
  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4⁠Psychic⁠Psychic.
Foolish Little PupFoolish Little Pup
  • Shouldn't have done that, petal. Frightened.
For Vlaakith!For Vlaakith!
  • A githyanki raider marked you in Vlaakith's name to gain Advantage Advantage on attack rolls against you.
Force ConduitForce Conduit
  • Bludgeoning⁠Bludgeoning, Piercing⁠Piercing, and Slashing⁠Slashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4⁠Force⁠ForceDRS damage in a 6 m (20 ft) radius.
  • Maximum Duration Icons.pngDuration: 7 turns.
Force ResistanceForce Resistance
Force SteadfastForce Steadfast
  • Affected entity can't be moved against its will.
Forced ManoeuvreForced Manoeuvre
Form of ArtificeForm of Artifice
Form of DreadForm of Dread
Formless SlaughterFormless Slaughter
  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
Fox's CunningFox's Cunning
Fractured PsycheFractured Psyche
Fractured PsycheFractured Psyche
Freedom of MovementFreedom of Movement
FrenziedFrenzied
  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.
Frenzied FuryFrenzied Fury
  • Overwhelmed with rage, the gnoll can attack three times per turn.
Frenzied SporesFrenzied Spores
  • Glut has increased hit points and Strength.[See Notes] It has access to more spore spells.
Frenzied StrainFrenzied Strain
  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.
FriendsFriends

Prerequisite Icon.pngIn higher difficulty modes, the target might accuse you of enchanting them.

FrightenedFrightened
FrightenedFrightened
FrostbiteFrostbite
  • When taking Cold⁠Cold damage, take an additional 1⁠Cold⁠Cold damage per turn of Frostbite remaining.
FrostbittenFrostbitten
  • Affected entity takes 1d4⁠Cold⁠Cold damage when attacking with a weapon.
FrozenFrozen

Vulnerable to BludgeoningVulnerable to Thunder Vulnerable to ForceResistant to all Fire

FugitiveFugitive
  • Recently escaped from prison. Guards will arrest this prisoner on sight.
Fungal ResistanceFungal Resistance
  • A Pearlspore Bell grants the hag a +5 bonus to all Saving Throws.
Fungal ResistanceFungal Resistance
Fungal ResurrectionFungal Resurrection
  • The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.
Galerian RevelryGalerian Revelry
Galvanic CurrentsGalvanic Currents
  • Blue lightning flits across the weapon's surface. Deals an additional 1d6⁠Lightning⁠Lightning.
Gaping WoundsGaping Wounds
  • Successful attacks against the creature deal an additional 2⁠Piercing⁠Piercing damage.
  • Removed by healing.
GarrottedGarrotted
  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6⁠Bludgeoning⁠Bludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m (17 ft) apart, this condition ends.
Garrotted: RestrainedGarrotted: Restrained
GarrottingGarrotting
  • Strangling a creature with a garrotte.
  • Moving more than 5 m (17 ft) away from the creature will break the garrotte.
Gaseous FormGaseous Form
Gaseous RefluxGaseous Reflux
  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.
Gathering DrumbeatGathering Drumbeat
  • A goblin has sounded these war drums, calling reinforcements to battle.
  • Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All Temporarily Hostile Temporarily Hostile enemies become permanently hostile.
Ghastly FumeGhastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

Giant FormGiant Form
Giant's RageGiant's Rage
  • Raging Raging and increased in size. Deals an additional 2 damage (increased to 3 at barbarian level 9) with melee and improvised weapons,[See Notes] and 4 damage (increased to 6 at barbarian level 9) when throwing objects.
  • Cannot cast or concentrate on spells.
Gigantic EnduranceGigantic Endurance
Githyanki ProvidenceGithyanki Providence
Githyanki War MagicGithyanki War Magic
  • Can make a weapon attack using a bonus action.
Githzerai Mind BarrierGithzerai Mind Barrier

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Advantage on Intelligence Saving Throws.

Glimpse of FreedomGlimpse of Freedom
  • Escaping certain death, the character is motivated to move 4.5 m (15 ft) quicker.
GloomweaveGloomweave
Glutted CatacombsGlutted Catacombs
  • This area is filled with the bones of the dead. The spell Animate Dead: Skeleton Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.
Gnawing HordeGnawing Horde
  • Ravenous Ghouls that fight alongside you.
Gnomish IngenuityGnomish Ingenuity
GoadedGoaded
  • Must attack the goading creature, if possible.
  • Disadvantage Disadvantage on Attack Rolls against targets other than the spellcaster.
God of AmbitionGod of Ambition
  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
Gossamer TombGossamer Tomb
  • This creature is entombed in Infested Infested spider silk, and cannot move or take actions. Unless the silk is removed with Acid⁠Acid or Fire⁠Fire damage, it will explode, dealing 10d8⁠Poison⁠Poison[See: Bugs] to the entombed creature.
GrappledGrappled
  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!
GrappledGrappled
  • At the start of each turn, the target makes a Strength Saving Throw Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6⁠Psychic⁠Psychic.
GrappledGrappled
  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!
GrapplingGrappling
  • Affected entity has Grappled Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.
Grasp EssenceGrasp Essence
Grasping Arrow: EntangledGrasping Arrow: Entangled
  • Affected entity will take 2d6⁠Slashing⁠Slashing damage when it moves, and its movement speed is reduced by 3 m (10 ft).
Gravely WoundedGravely Wounded
  • This person cannot be healed or saved.
Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack
Greater Arcane HungerGreater Arcane Hunger
Greater Elixir of Arcane CultivationGreater Elixir of Arcane Cultivation
Greater InvisibilityGreater Invisibility
  • Entity has Advantage Advantage on Attack Roll Attack Rolls. Attack Rolls against it have Disadvantage Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
Greater ToughnessGreater Toughness
  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.
Green Bed RegenerationGreen Bed Regeneration
GrievingGrieving
Gripped by Kereska's FlameGripped by Kereska's Flame
  • Affected entity has resistance to Fire⁠Fire damage.
  • Its fire spells deal additional damage equal to its proficiency bonus.
  • When it deals spell damage, it gains 2 turns of Heat Heat.
  • While attuned to Kereska's flame, it can cast Fireball Fireball at 3rd level and Wall of Fire Wall of Fire at 5th level once per short rest.
Grotesque DistentionGrotesque Distention
  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6⁠Poison⁠Poison damage in a 3 m (10 ft) radius, form a Poison Cloud of the same size, and utterly destroy the entity.
GroundedGrounded
  • You cannot be moved by any external force - be it magical or mundane.
Guardian WraithsGuardian Wraiths
GuidanceGuidance
Guided Strike: ActiveGuided Strike: Active
Guiding BoltGuiding Bolt
HaemorrhagedHaemorrhaged
  • The target takes 1d6⁠Piercing⁠Piercing damage at end of turn.
Hag PregnancyHag Pregnancy
  • The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
Hag's PawnHag's Pawn
  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
Hag's TrickeryHag's Trickery
  • Is this Ethel - or an illusion?
Half-Orcish FuryHalf-Orcish Fury
  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
Halfling LuckHalfling Luck
HallucinatingHallucinating
HamstrungHamstrung
Hand of the AbsoluteHand of the Absolute
  • Adds 1d4⁠Psychic⁠Psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.
Hands Off, PetalHands Off, Petal
Hands Off, PetalHands Off, Petal
Hands Off, PetalHands Off, Petal
HappyHappy
HarmHarm
  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease
HarmonisedHarmonised
  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).
HarrowedHarrowed
  • The affected entity is psychically oppressed by a powerful ghost. It has Disadvantage Disadvantage on Charisma and Wisdom Saving Throw Saving Throws.
Haste SporesHaste Spores
HastenedHastened
Haunted ApproachHaunted Approach
Haunting AuraHaunting Aura
Healer: HealedHealer: Healed
  • The creature can't regain hit points from this feat again until it finishes a long rest.
Healing IncenseHealing Incense
  • Affected entity regains 1d4⁠Hit Points⁠Hit Points at the start of the spellcaster's turn, as long as they remain within 10 m (33 ft) of them.
Healing Incense AuraHealing Incense Aura
Healing PearlHealing Pearl
  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
Healing RadianceHealing Radiance
Heart of StoneHeart of Stone
Heartform MappedHeartform Mapped
Heartform Terror: CeremorphosisHeartform Terror: Ceremorphosis
  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
Heartform Terror: SpiderHeartform Terror: Spider
  • This creature has twisted its form into one of your fears.
Heartform Terror: WolfHeartform Terror: Wolf
  • This Sharran knows your fears and has twisted its form into one of them.
Heartform Terror: WolfHeartform Terror: Wolf
  • This Sharran knows your fears and has twisted its form into one of them.
HeatHeat
  • Engulfed by a vengeful fire. Takes 1d4⁠Fire⁠Fire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Fire⁠Fire damage on their next fire spell or attack.
  • Heat has a maximum Duration Icons.pngDuration: 7 turns.
Heat ConvergenceHeat Convergence
  • The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat Heat still affecting them.
Heat MetalHeat Metal
  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving Throw Saving Throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8⁠Fire⁠Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).
Heat Metal: DisadvantageHeat Metal: Disadvantage
Heat Metal: Reapply DamageHeat Metal: Reapply Damage

Creature can reapply the damage dealt by the heated metal.

Heavily EncumberedHeavily Encumbered
Heavily ObscuredHeavily Obscured
  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
Hellfire CambionHellfire Cambion
Hellfire CurseHellfire Curse
Hellish SphereHellish Sphere
  • Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6⁠Fire⁠Fire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save, based on the user's Wisdom Spell Save DC.
Hellish SphereHellish Sphere
  • Enemies and objects within 3 m (10 ft) of the sphere at the end of their turn take 6d6⁠Fire⁠Fire. On a successful save, they still take half damage.
Her Voice: CommandingHer Voice: Commanding
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6⁠Psychic⁠Psychic damage at the end of its turn.
Her Voice: the End of AllHer Voice: the End of All
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6⁠Psychic⁠Psychic damage at the end of its turn.
Her Voice: TransformingHer Voice: Transforming
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6⁠Psychic⁠Psychic damage at the end of its turn.
HeroicHeroic
HeroismHeroism
Hexblade's CurseHexblade's Curse
  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.
Hexed WeaponHexed Weapon
  • The warlock bound to this weapon is always Proficient with it.
  • The weapon's damage is magical and uses the warlock's Charisma modifier.
  • When the warlock attacks with this weapon, there is a chance that Hexblade's Curse Hexblade's Curse will be applied to the target.
Hexed: CharismaHexed: Charisma
Hexed: ConstitutionHexed: Constitution
Hexed: DexterityHexed: Dexterity
Hexed: IntelligenceHexed: Intelligence
Hexed: StrengthHexed: Strength
Hexed: WisdomHexed: Wisdom
Hide in Plain SightHide in Plain Sight

Prerequisite Icon.pngInvisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Hideous LaughterHideous Laughter
HidingHiding
  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has Advantage Advantage on all Attack Roll Attack Rolls.
High SpiritsHigh Spirits
  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving Throw Saving Throw when using the amulet's power, or become Hysterical.
Hill Giant's MightHill Giant's Might
  • The mountains quake! Strength increased to 21.
Hit the LightsHit the Lights
  • Selune's Moon Shield is burning the target.
Hoarding EnergyHoarding Energy
  • Ansur is gathering energy while airborne and is Resistant to all damage.
Hold MonsterHold Monster
Hold PersonHold Person
Holy FireHoly Fire
  • Takes 1~4⁠Radiant⁠Radiant damage per turn.
Holy RebukeHoly Rebuke
  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4⁠Radiant⁠Radiant damage when they hit the entity with a melee attack.
Hoots' HoochHoots' Hooch
  • A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
Hoots' Hooch: Bad BreathHoots' Hooch: Bad Breath
  • Characters attacking you in melee become Nauseous Nauseous.
Hoots' Hooch: Beast TongueHoots' Hooch: Beast Tongue
  • You're pretty sure you could speak to animals if you tried.
Hoots' Hooch: BlackoutHoots' Hooch: Blackout
  • Character is unconscious.
Hoots' Hooch: GiftedHoots' Hooch: Gifted
Hoots' Hooch: PhotosensitivityHoots' Hooch: Photosensitivity
Hoots' Hooch: Size InstabilityHoots' Hooch: Size Instability
Hoots' Hooch: StonedHoots' Hooch: Stoned
  • Temporarily Petrified Petrified - perhaps with lingering side-effects.
Horde BreakerHorde Breaker
  • Creature is open to a follow-up attack.
Horde BreakerHorde Breaker
  • Can attack a second creature close to its first target.
Horrific VisageHorrific Visage
Hound's OmenHound's Omen
Houndmaster's PreyHoundmaster's Prey
Human VersatilityHuman Versatility
  • Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
Hunger of HadarHunger of Hadar
  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6⁠Cold⁠Cold. Creatures ending their turn in the area possibly take 2d6⁠Acid⁠Acid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.
Hunger of HadarHunger of Hadar
2d6 (2~12) Cold⁠Cold

2d6 (2~12) Acid⁠Acid
(DC 12 Dexterity Saving Throw DC 12 Dexterity Saving Throw)
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6⁠Cold⁠Cold damage at the start of their turn, and possibly 2d6⁠Acid⁠Acid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.
HungoverHungover
Hunt CompletedHunt Completed
  • Can use a bonus action to reapply Hunter's Mark to another target.
HuntedHunted
  • Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush Blinding Ambush while it is Hunted.
Hunter's Mark QuarryHunter's Mark Quarry
  • Affected entity suffers an additional 1d6⁠Weapon⁠Weapon damage if the spellcaster hits it with a weapon attack.
Hypnotic GazeHypnotic Gaze
HypnotisedHypnotised
HystericalHysterical
  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
Icy CloudIcy Cloud
  • A sheet of frigid air dealing 10d6⁠Cold⁠Cold to all that walk through it.
  • Affected entities can make a DC 16 Constitution Saving Throw DC 16 Constitution Saving Throw to take half damage instead.
Idyllic AuraIdyllic Aura
  • Grants Silvanus' Blessing to creatures within range.
ImpaledImpaled
  • A ghoul's spike prevents this creature from moving.
Impenetrable slumberImpenetrable slumber
  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
Improved Bardic InspirationImproved Bardic Inspiration
In SurgeryIn Surgery
  • Unable to move while strapped onto the operating gurney.
IncapacitatedIncapacitated
Inciting HowlInciting Howl
  • Movement Speed increased by 3 m (10 ft).
IncubatingIncubating

Skeletal involucre will explode on its next turn, dealing 6~27⁠Necrotic⁠Necrotic damage and birthing a necromite.

Incubus CharmedIncubus Charmed
  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
Induced RageInduced Rage
  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
  • The Owlbear receives 4d8Healing⁠Healing every turn if below 105 hit points 105 hit points.
  • The Owlbear has +2 Strength.
Inevitable ResolveInevitable Resolve
  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.
InfectedInfected
Infectious GreedInfectious Greed
Infernal BindingInfernal Binding
  • Hope is Immune to all damage while imprisoned in the House of Hope.
  • Immune to Banished Banished.
Infernal BindingInfernal Binding
  • Orpheus Orpheus is Immune to all damage while bound by an Infernal Chain. Even death is no escape.
Infernal BurningInfernal Burning
Infernal FuryInfernal Fury
  • The hatred and pain of a captured soul fuels Karlach's Karlach's infernal machine.
  • Her weapon and unarmed attacks deal an additional 1d4⁠Fire⁠Fire damage when she is Raging Raging or when her Hit Points drop below 25%.
Infernal LegionInfernal Legion
  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20 m (67 ft) of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.
Infernal StunInfernal Stun
  • This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.
InfestedInfested
  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by Fire⁠Fire or Acid⁠Acid damage.
  • Doesn't harm ettercaps or spiders.
InfestedInfested
  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Necrotic damage each turn.
  • At the start of your turn you can make a Dexterity Saving Throw Dexterity Saving Throw to try and remove the infestation.
Infiltration ExpertiseInfiltration Expertise
  • Appearance is entirely changed.
Ingested Karabasan's GiftIngested Karabasan's Gift
  • After 1 turn the affected entity will become Paralysed Paralysed
Ingested Poisoned BeerIngested Poisoned Beer
  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6⁠Poison⁠Poison damage per turn, for 10 turns.
Inoculated: Basic PoisonInoculated: Basic Poison
Inoculated: Crawler MucusInoculated: Crawler Mucus
Inoculated: Drow PoisonInoculated: Drow Poison
Inoculated: MaliceInoculated: Malice
  • You succeeded on a Saving Throw Saving Throw against Malice and can't be affected by it.
Inquisitor's MightInquisitor's Might
Insanity's KissInsanity's Kiss
  • Hostile to all other creatures for the condition's duration.
Insect PlagueInsect Plague
Insect PlagueInsect Plague
Inspiring ResolveInspiring Resolve
Instinctive Charm: UnaffectedInstinctive Charm: Unaffected
Instrument of Loss: BonesawInstrument of Loss: Bonesaw
  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.
Instrument of Loss: LeechInstrument of Loss: Leech
  • The Surgeon can use its implement to Leech Leech a patient.
Instrument of Loss: SyringeInstrument of Loss: Syringe
  • The Surgeon can use its implement to Inject Inject a patient.
Instrument of Loss: TrepanInstrument of Loss: Trepan
  • The Surgeon can use its implement to Trepan Trepan a patient.
Invigorated ThrallInvigorated Thrall
  • Creatures created by Invigorating Flame will gain additional hit points based on summoner's wizard level and additional damage based on summoner's profiency bonus.
Invigorating FanaticismInvigorating Fanaticism
  • An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed Bleed targets.
InvisibleInvisible

Prerequisite Icon.pngInvisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, becomes wet, takes an action or bonus action, or is damaged.

InvisibleInvisible
  • Has Advantage Advantage on Attack Roll Attack Rolls and imposes Disadvantage Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Invisible WeaponInvisible Weapon
InvulnerabilityInvulnerability
InvulnerabilityInvulnerability
  • This creature is Immune to all damage while leeching on a celestial's lifeforce.
InvulnerableInvulnerable
  • Affected entity is Immune to all damage.
InvulnerableInvulnerable
InvulnerableInvulnerable
  • Ketheric is Immune against all damage while he has the Nightsong imprisoned.
Ironwood HarmonyIronwood Harmony
Jealous HeartJealous Heart
  • To end this effect, the creature must deny its Jealous Heart by Helping Helping an ally.
JoltedJolted
  • Takes 1d4⁠Lightning⁠Lightning damage each turn and can't take reactions. Removed upon leaving the Lightning Aura.
JumpJump
  • Jump Jump distance is tripled.
Just Look At Those Cheekbones!Just Look At Those Cheekbones!
  • Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.
Knocked OutKnocked Out
Knocked OutKnocked Out
Knowledge of the Ages: CharismaKnowledge of the Ages: Charisma
Knowledge of the Ages: DexterityKnowledge of the Ages: Dexterity
Knowledge of the Ages: IntelligenceKnowledge of the Ages: Intelligence
Knowledge of the Ages: StrengthKnowledge of the Ages: Strength
Knowledge of the Ages: WisdomKnowledge of the Ages: Wisdom
Known EnemyKnown Enemy
  • An observant enemy has Advantage Advantage on attacks against a creature after examining it.
Lair MagicLair Magic
Lathander's LightLathander's Light
LeadershipLeadership
  • Bolstered with supernatural resolve. Attacks deal an additional 1d4⁠Force⁠Force.
Leadership AuraLeadership Aura
  • Allied creatures within 6 m (20 ft) deal an additional 1d4⁠Force⁠Force on their attacks.
  • Non-branded creatures within 6 m (20 ft) are marked as the Absolute's Enemies Absolute's Enemies.TTactician
  • These effects end if Dror Ragzlin is incapacitated.
Legendary Action: Adamantine ReverberationLegendary Action: Adamantine Reverberation
  • When struck, Grym's adamantine form Reverberates Reverberates, doubling its movement and granting it 10 temporary hit points.
  • Losing these temporary hit points triggers a shockwave that knocks targets back 4 m (13 ft) and deals 4d8⁠Thunder⁠Thunder damage.
Legendary Action: Beguiling RebukeLegendary Action: Beguiling Rebuke
  • Raphael can spend a Legendary Action to immediately Beguile Beguile a hostile creature and its allies after being attacked.
Legendary Action: Bhaal's EdictLegendary Action: Bhaal's Edict
  • If Orin does not use a Legendary Action this turn, the Dread Lord places a creature under Bhaal's Edict.
Legendary Action: Blinding AmbushLegendary Action: Blinding Ambush
  • Once per round, Yurgir can strike a Hunted Hunted creature when it attempts to attack or cast a spell, dealing 5d10 Radiant⁠Radiant damage and possibly Blinding Blinding the target.
Legendary Action: Call ConsortLegendary Action: Call Consort
  • When attacked, the Owlbear can summon her mate to defend her.
Legendary Action: Devoted GalvanismLegendary Action: Devoted Galvanism
  • Once per round when an enemy targets their ally with an ability, Dror Ragzlin can use a Legendary Action to Galvanise Galvanise Absolutists within 5 m (17 ft), granting them Action Surge Action Surge.
Legendary Action: Draconic FuryLegendary Action: Draconic Fury
  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.
Legendary Action: Draconic WrathLegendary Action: Draconic Wrath
  • This great drake will use its Lightning Breath Lightning Breath on the next creature that attacks it.
Legendary Action: Fanatic RetaliationLegendary Action: Fanatic Retaliation
Legendary Action: Gaze of the DeadLegendary Action: Gaze of the Dead
  • Myrkul's Apostle will use Gaze of the Dead Gaze of the Dead on the first creature that strikes it each round in combat.
Legendary Action: Gossamer TombLegendary Action: Gossamer Tomb
  • Once per round if her offspring is attacked, this creature will try to encase the attacker in a Gossamer Tomb Gossamer Tomb.
Legendary Action: Grasping AppendageLegendary Action: Grasping Appendage
Legendary Action: HeartwrenchLegendary Action: Heartwrench
  • Viconia can rend a target with a psychic barrage dealing 10d12⁠Psychic⁠Psychic after she or an ally is struck by a Heartform Mapped Heartform Mapped creature.
Legendary Action: HordestrikeLegendary Action: Hordestrike
Legendary Action: Leaping StaticLegendary Action: Leaping Static
  • Bernard can fire Leaping Static Leaping Static at the first foe that attacks it each round.
Legendary Action: Murderous RetortLegendary Action: Murderous Retort
Legendary Action: Ocular NightmareLegendary Action: Ocular Nightmare
Legendary Action: Overflowing BrewLegendary Action: Overflowing Brew
  • When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.
Legendary Action: Psionic VisageLegendary Action: Psionic Visage
Legendary Action: Ptarian DogmaLegendary Action: Ptarian Dogma
  • Once per round, after being hit, Ptaris can spend a Legendary Action to surround his attacker in Ptarian Pacifism Ptarian Pacifism.
Legendary Action: Sanctuary of LossLegendary Action: Sanctuary of Loss
  • After an ally is struck, Viconia can apply Sanctuary of Loss Sanctuary of Loss to them, shielding them from further attacks. This protection will wane when the protected creature attacks.
Legendary Action: Sanguine LashLegendary Action: Sanguine Lash
  • Orin can use Sanguine Lash Sanguine Lash after being attacked.
  • If Orin does not use her Legendary Action in a round, Bhaal's Edict Bhaal's Edict is placed on a creature.
Legendary Action: Shredding ScalesLegendary Action: Shredding Scales
Legendary Action: Soul AscensionLegendary Action: Soul Ascension
  • Raphael can spend a Legendary Action to immediately cast Soul Ascension Soul Ascension when he or his allies are attacked.
Legendary Action: Soul SacrificeLegendary Action: Soul Sacrifice
  • When a humanoid dies, the Ch'r'ai can Sacrifice Sacrifice its soul to Vlaakith in return for great power.
  • Once 3 souls have been sacrificed, the Ch'r'ai takes on Vlaakith's Undying Aspect Vlaakith's Undying Aspect.
Legendary Action: Spectral AspectLegendary Action: Spectral Aspect
Legendary Action: SublimationLegendary Action: Sublimation
  • When she loses a piece of armour, Gerringothe Thorm can try to Sublimate Sublimate her foes - turning them into gold gold.
Legendary Action: The Dead WastesLegendary Action: The Dead Wastes
  • When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4d6⁠Hit Points⁠Hit Points hit points and deals 4d6⁠Necrotic⁠Necrotic damage to living creatures at the start of their turns.
Legendary Action: Torrential UndeathLegendary Action: Torrential Undeath
Legendary Action: Tu'narath's EmbraceLegendary Action: Tu'narath's Embrace
Legendary Action: Tyrannical BrandingLegendary Action: Tyrannical Branding
  • Immediately after being struck, Gortash can Brand Brand his attacker.
Legendary Action: Vampiric SwarmLegendary Action: Vampiric Swarm
  • Cazador can call forth a Swarm of Vampire Bats Swarm of Vampire Bats to attack an enemy who steps within 6 m (20 ft) of him.
Legendary Action: Vengeful PlaymateLegendary Action: Vengeful Playmate
  • Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in The Wasting Quiet The Wasting Quiet.
Legendary Action: Wail of LossLegendary Action: Wail of Loss
  • After being attacked, once per round, Malus Thorm can make every assistant cast Wail of Loss Wail of Loss simultaneously.
Legendary Action: Weird Magic SurgeLegendary Action: Weird Magic Surge
  • Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.
Legendary Action: Wretched GrowthLegendary Action: Wretched Growth
  • If a creature ends its turn within 5 m (17 ft) of the Shambling Mound, it will take 3d10⁠Necrotic⁠Necrotic and Shadow-Cursed Vines will grow at its feet, possibly Entangling Entangling it.
Legendary Actions AvailableLegendary Actions Available
Legendary ResistanceLegendary Resistance
  • Affected entity has a +10 bonus to its next Saving Throw Saving Throw. This can be used 3 times.
Legendary Resistance: Crowd ControlLegendary Resistance: Crowd Control
  • You have a +10 bonus to your next Saving Throw Saving Throw affecting multiple targets.
Legendary Resistance: IncapacitationLegendary Resistance: Incapacitation
Legions of BoneLegions of Bone
  • If a character dies within 12 m (40 ft) of Ketheric in combat, a Skeletal Involucre will rise where they fell.
Legions of BoneLegions of Bone
  • A Skeletal Involucre will rise near this creature if it dies within 12 m (40 ft) of Ketheric.
Lethal ConcealmentLethal Concealment
LethargicLethargic
LevitatingLevitating
  • The affected entity is suspended in the air.
Liberated SpellcastingLiberated Spellcasting
  • You can cast a level 1 spell without spending a spell slot.
Lieges of the Underdark BlessingLieges of the Underdark Blessing
Life DrainLife Drain
  • Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.
Life EssenceLife Essence
  • Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.
Life Essence ActiveLife Essence Active
  • Affected entity next Necromancy spell can be cast without consuming a spell slot.
Life of the PartyLife of the Party
LightLight
  • This object has an aura of light with a radius of 7.5 m (25 ft).
Lightly ObscuredLightly Obscured
  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
Lightning AuraLightning Aura
Lightning BlastLightning Blast
  • On hit, all of your Lightning Charges are consumed.
Lightning ChargesLightning Charges
  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1⁠Lightning⁠Lightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8⁠Lightning⁠LightningDRS damage.
  • You lose 1 charge per turn.
Lightning InfusionLightning Infusion
  • The affected entity deals an additional 1d4⁠Lightning⁠Lightning the next time it deals damage with a weapon.
Lightning ResistanceLightning Resistance
Lightning Resistance AuraLightning Resistance Aura
  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Lightning⁠Lightning damage.
Living ShadowLiving Shadow
  • While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.
LobotomisedLobotomised
  • Us is still suffering from the crippling injury you inflicted all that time ago...
  •  Movement Speed reduced by 3 m (10 ft)
  • Intelligence reduced by 4
  • Wisdom reduced by 3
Locked in Single CombatLocked in Single Combat
  • This fight will end when one party is obviously victorious.
LongstriderLongstrider
Loosened GravityLoosened Gravity
  • Your jump distance and Carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.
Lost TimeLost Time
Love ProtectsLove Protects
  • Your beloved is close: your Armour Class Armour Class is increased by 1.
Lover's AvariceLover's Avarice
  • Wisdom is indefinitely reduced by 1.
Loviatar's LoveLoviatar's Love
Lump's NemesisLump's Nemesis
  • Ogres deal additional 1d6⁠Bludgeoning⁠Bludgeoning damage when throwing objects at this creature.
Lunar LegionaryLunar Legionary
Lunar ProtectionLunar Protection
Lunar RadianceLunar Radiance
  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
Lunar VitalityLunar Vitality
  • You have 22 temporary hit points 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.
LuredLured
  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13 Wisdom Saving Throw DC 13 Wisdom Saving Throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.
Luring SongLuring Song
Lycanthropic FuryLycanthropic Fury
MadnessMadness
  • Hostile to everyone in the vicinity.
Mage ArmourMage Armour
Mage-AnimatedMage-Animated
  • Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.
Magi's InfusionMagi's Infusion
  • When you deal damage to a creature, it has a 1d4 penalty to Saving Throw Saving Throws against your next spell.
Magic AllergyMagic Allergy
  • Allergic to magic. If a spell or cantrip is cast close to the Gremishka, it might react to the magic and trigger a random effect.
Magic Allergy: Panther PolymorphMagic Allergy: Panther Polymorph
  • This gremishka has been polymorphed into a panther.
Magic ArrowMagic Arrow
  • Attacks with this weapon are magical to overcome Resistance.
Magic AwarenessMagic Awareness
  • The barbarian and all creatures within 3 m (10 ft) add a 1d4 bonus to Saving Throw Saving Throws.
Magic Awareness AuraMagic Awareness Aura
  • A nearby barbarian is visualising the Weave.
  • Adds a 1d4 bonus to Saving Throw Saving Throws, as long as they stay within 3 m (10 ft) of the barbarian.
Magic WeaponMagic Weapon
Magical AmbushMagical Ambush
Magmatic DisturbanceMagmatic Disturbance
  • The presence of this creature disturbs nearby Lava Lava, making it bubble and explode.
  • The bubbles deal 2d6⁠Fire⁠Fire damage when they explode. A DC 12 Dexterity Saving Throw Dexterity Saving Throw reduces this damage to half.
Magmatic RegenerationMagmatic Regeneration
MaimedMaimed
Malefic PossessionMalefic Possession
  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8⁠Necrotic⁠Necrotic damage each turn until it dies or is Turned Turned.
MalfunctioningMalfunctioning
Malfunctioning Shell of ResistanceMalfunctioning Shell of Resistance
Mammon's HoldMammon's Hold
Manoeuvring AttackManoeuvring Attack
Mantle of InspirationMantle of Inspiration
Mantle of MajestyMantle of Majesty
  • Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.
Mark of PutrefactionMark of Putrefaction
Mark of the ShifterMark of the Shifter
  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability Check Ability Checks.
Marked for NegationMarked for Negation
  • The affected entity is within range of the Netherbrain's Orb of Negation.
  • The orb will explode on its turn, dealing 20~200⁠Force⁠Force damage.
Marshal UndeadMarshal Undead
  • An undying magnitude grants the Death Knight and nearby undead Advantage Advantage against being Turned Turned.
Marshalled UndeadMarshalled Undead
  • The affected entity has Advantage Advantage against being Turned Turned while within 18 m (60 ft) of the spellcaster.
Martial Arts: Unarmed StrikeMartial Arts: Unarmed Strike
  • You can make an unarmed attack as a  Bonus Action this turn.
Martial ExertionMartial Exertion
  • Affected entity has pushed past its physical limits, taking 6d6⁠Piercing⁠Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
Martialling CryMartialling Cry
  • You deal maximum damage on all your attacks.
Mating FrenzyMating Frenzy
  • The alioramus has detected mating pheromones and is understandably a bit feral.
  • It deals 5⁠Piercing⁠Piercing damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed Charmed or Frightened Frightened.
Medium ToughnessMedium Toughness
  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.
Meenlock FearMeenlock Fear
Melancholy HeartMelancholy Heart
  • To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.
Melf's Acid ArrowMelf's Acid Arrow
  • Affected entity takes 2d4⁠Acid⁠Acid damage at the end of their turn.
Melt the EarthMelt the Earth
  • Lava Lava pools in this creature's footsteps.
MeltingMelting
  • Takes 10d6⁠Fire⁠Fire damage per turn.
MenacedMenaced
  • The next attack against this creature will be a Critical Hit.
Mental FatigueMental Fatigue
  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4⁠Psychic⁠PsychicDRS damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration Icons.png Duration: 7 turns.
Mental InstructionMental Instruction
Miasmic MistsMiasmic Mists
  • Possibly Blind Blind targets within 4 m (13 ft) and deal 3d6⁠Necrotic⁠Necrotic at the start of Cazador's turns.
Miasmic Mists AuraMiasmic Mists Aura
  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3d6⁠Necrotic⁠Necrotic while within 4 m (13 ft) of the vampire.
Mind Flayer FormMind Flayer Form
  • Affected entity has completed ceremorphosis and become a mind flayer.
Mind MasteryMind Mastery
  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.
Mind Sanctuary: DepletedMind Sanctuary: Depleted
  • You cannot benefit more from Mind Sanctuary this turn.
Mind Sanctuary: HasteMind Sanctuary: Haste
Mind-Claws AvailableMind-Claws Available
  • Inquisitor W'wargaz can use a Legendary Action to summon a Mind-Claw of Tu'narath Mind-Claw of Tu'narath twice in a round of combat after he or his allies are struck.
MindbrokenMindbroken
  • Affected entity is Slowed Slowed by the Netherbrain's psyche-shattering might.
MindreaderMindreader
MindstruckMindstruck
Mirror ImageMirror Image
  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3 per duplicate image. When the caster successfully evades an attack, one of the images disappears.
MirroredMirrored
  • Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!
Mirth-WrackedMirth-Wracked
Missing PetsMissing Pets
Mist FormMist Form
  • Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.
  • Cannot take reactions.
Mobile FlourishMobile Flourish
Mobile Flourish TargetMobile Flourish Target
  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.
Moderately InebriatedModerately Inebriated
  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.
MomentumMomentum
  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m (5 ft) per remaining duration of this effect.
  • Removed when Restrained Restrained, Incapacitated Incapacitated, Prone Prone, or slowed down.
  • Momentum has a maximum Duration Icons.png Duration: 5 turns.
MoonbeamMoonbeam
  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10⁠Radiant⁠Radiant. On a successful save, targets still take half damage.
MoonbeamMoonbeam
  • Creature is engulfed by ghostly flames that inflict 2~20⁠Radiant⁠Radiant damage per turn. On a successful save, the creature still takes half damage.
MoonfireMoonfire
  • The blessing of Dame Aylin's divine mother deals 2d10⁠Radiant⁠Radiant to foes that come within 3 m (10 ft) of her or start their turn there.
Moonlight ButterfliesMoonlight Butterflies
  • Surrounded in moon-pale butterflies, creatures have Advantage Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6⁠Psychic⁠Psychic.
Moonmother's EmbraceMoonmother's Embrace
MoonshieldMoonshield
Morninglord's BulwarkMorninglord's Bulwark
  • Lathander's warding light protects this door from any harm dealing less than 50 damage.
Morninglord's RadianceMorninglord's Radiance
  • Your weapon attacks deal an additional 1d4⁠Radiant⁠Radiant damage.
Mortally WoundedMortally Wounded
  • Can't be resurrected.
Mother's LoathingMother's Loathing
Mud-DrenchedMud-Drenched
MuddyMuddy
Multiattack DefenceMultiattack Defence
  • Affected entity has a -4 penalty to Attack Roll Attack Rolls against the ranger it just attacked.
Mummy RotMummy Rot
  • Your maximum hit points are reduced by 8. You cannot be healed.
Murderous Dagger CloudMurderous Dagger Cloud
Murderous StrikesMurderous Strikes
Myrkul's CallMyrkul's Call
  • Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.
Myrkul's GiftMyrkul's Gift
Myrkul's PresenceMyrkul's Presence
  • The apostle exudes the god of death's unholy will and Bone Chills Bone Chills all nearby creatures.
Mysterious Sharran WoundMysterious Sharran Wound
  • Your old wound is wracking your body with an intense, mysterious pain.
  • Duration Icons.pngDuration: 1 turn turn
Mystic Carrion's Blinding CurseMystic Carrion's Blinding Curse
Mystic Carrion's Poisoned CurseMystic Carrion's Poisoned Curse
Mystic Carrion's Restraining CurseMystic Carrion's Restraining Curse
Mystra's BenevolenceMystra's Benevolence
Mystra's BlessingMystra's Blessing
Mystra's BlessingMystra's Blessing
  • Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.
Narcoleptic ToxinsNarcoleptic Toxins
  • Will explode upon death, releasing toxins that put nearby creatures to Sleep Sleep.
Nature's StepNature's Step
Nature's WrathNature's Wrath
NauseatedNauseated
NauseousNauseous
Necromantic RestraintsNecromantic Restraints
  • Affected entity can't move.
NecrosisNecrosis
  • Gale exudes Necrotic energy. Creature takes 1~4⁠Necrotic⁠Necrotic damage every turn.
Necrotic AbsorptionNecrotic Absorption
  • The cage is draining this creature.
  • Deals 10d4⁠Necrotic⁠Necrotic damage per turn this condition is active.
Necrotic AuraNecrotic Aura
  • Gale exudes Necrotic energy. Nearby creatures take 1d4⁠Necrotic⁠Necrotic every turn.
Necrotic ResistanceNecrotic Resistance
Necrotic VeilNecrotic Veil
NewbornNewborn
Newborn ZombieNewborn Zombie
  • Zombies born from the Crawling Gnaw cannot last. They take 1⁠Necrotic⁠Necrotic each turn and only follow the zombie that infected them.
Nightbringer's BelovedNightbringer's Beloved
Nightsinger's FavourNightsinger's Favour
Non-Lethal DamageNon-Lethal Damage
  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it instead leaves them unconscious.
Noxious FumesNoxious Fumes
Noxious FumesNoxious Fumes
  • Hostile creatures in a radius of 3 m (10 ft) take 1d4⁠Acid⁠AcidDRS damage.
NumbNumb
NumbedNumbed
Oath BrokenOath Broken
  • You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
  • You should go to camp and contemplate what happened and what comes next.
Off BalanceOff Balance
Off BalanceOff Balance
Oil of AccuracyOil of Accuracy
Oil of CombustionOil of Combustion
  • If the affected entity takes Fire⁠Fire damage, it deals 3d6⁠Fire⁠Fire in a 3 m (10 ft) radius.
Oily SupOily Sup
Omen of AcidOmen of Acid
  • If the affected entity is dealt 1⁠Acid⁠Acid damage, the owner of the hound will regain 1  Sorcery Point.
Omen of ColdOmen of Cold
  • If the affected entity is dealt 1⁠Cold⁠Cold damage, the owner of the hound will regain 1  Sorcery Point.
Omen of FireOmen of Fire
  • If the affected entity is dealt 1⁠Fire⁠Fire damage, the owner of the hound will regain 1  Sorcery Point.
Omen of LightningOmen of Lightning
  • If the affected entity is dealt 1⁠Lightning⁠Lightning damage, the owner of the hound will regain 1  Sorcery Point.
Omen of PoisonOmen of Poison
  • If the affected entity is dealt 1⁠Poison⁠Poison damage, the owner of the hound will regain 1  Sorcery Point.
Omen of ThunderOmen of Thunder
  • If the affected entity is dealt 1⁠Thunder⁠Thunder damage, the owner of the hound will regain 1  Sorcery Point.
On Black WingsOn Black Wings
  • An unkindness of ravens that will act of their own accord.
One with the ShadowsOne with the Shadows

Prerequisite Icon.pngInvisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Onus of BattleOnus of Battle
  • Affected entity can immediately use a  Reaction to make a weapon attack.
Open Hand Technique: StaggeredOpen Hand Technique: Staggered
Open WarrensOpen Warrens
  • Kobolds will continue to emerge from this tunnel while it is unobstructed.
Open WoundOpen Wound
Orphic FavourOrphic Favour
  • While within 18 m (60 ft) of Prince Orpheus, the affected entity has resistance to Psychic⁠Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
Orphic Favour AuraOrphic Favour Aura
  • The Prince of the Comet protects his champions. He and nearby allies gain resistance to Psychic⁠Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
Otherworldly MiasmaOtherworldly Miasma
Otherworldly MiasmaOtherworldly Miasma
Otiluke's Resilient SphereOtiluke's Resilient Sphere
  • The affected creature is enclosed in an arcane sphere and can neither be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. The affected creature's Movement Speed is halved.
Otto's Irresistible DanceOtto's Irresistible Dance
Overgrown FoliageOvergrown Foliage
  • Creatures move at quarter speed in the overgrown foliage.
OverheatingOverheating
  • This overheating device will explode the next time it's used, dealing 8d8⁠Fire⁠Fire to all nearby creatures. Find a way to cool it or stay away!
Overloaded Optical CircuitOverloaded Optical Circuit
  • The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.
Overloaded With Synaptic PowerOverloaded With Synaptic Power
  • Affected entity deals an additional 1d4⁠Psychic⁠Psychic damage with its attacks, but also receives 1d4⁠Psychic⁠Psychic damage per turn.
Owl's WisdomOwl's Wisdom
Owlbear's RageOwlbear's Rage
  • The owlbear is enraged! Strength increased by 2.
Owlbear's RageOwlbear's Rage
  • The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage.
Owlbear's RageOwlbear's Rage
PacifiedPacified
  • Incapacitated. Can't move or take actions, bonus actions, or reactions.
PacifiedPacified
  • While near another creature affected by Ptarian Pacifism Ptarian Pacifism, this creature cannot harm Ptaris.
Pack TacticsPack Tactics
  • Has Advantage Advantage on Attack Roll Attack Rolls if one of its allies is within 0.5 m (2 ft) of its target and isn't Incapacitated.
Pact WeaponPact Weapon
  • The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the caster's Charisma modifier for Attack Roll Attack Rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.