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Equidna

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Fist Equidna is a human ranger and a member of the Flaming Fist. She can be found in the Lower City in Act Three.
Nice view from up here. It'll be nicer if you move along.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Equidna together with Fist HagedorrnFist Hagedorrn is constantly patrolling the top of the Lower City Central Wall, walking back and forth from its breach-ending to the entrance of the Szarr Palace. If spoken to, she asks the player character to move along.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing
Make a ranged attack with your equipped weapon.
VolleyVolley (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Loot[edit section | visual editor]