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Larche
Involvement[edit section | visual editor]
Act Three[edit section | visual editor]
Larche is patrolling the streets of Lower City with Fist Nephel, Fist Shargil and a Steel Watcher. They can be found near the Stormshore Armoury at X: -44 Y: -101, guarding Courier Hara, Moorino and Burzenberg, who are being "evaluated" by the Steel Watcher. If spoken to, Nephel asks the player character not to do sudden moves while the automaton is checking the detained civilians.
After the Steel Watch Foundry is destroyed, Larche remains at the same place and tries to examine the broken automaton. Unlike Nephel, she is skeptical about it being operational in the near future. After a long rest, she disappears from the game along with her mates and all "evaluated" citizens.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.































