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Don't-Call-Me-Runt

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Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Involvement[edit section | visual editor]

Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 5~8
1d4 + 4PiercingPiercing
Make a melee attack with your equipped weapon.
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 5~12
1d8 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.
Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Loot[edit section | visual editor]

Allies[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up