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Sparks Musgravel

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Sparks Musgravel is a human member of The Guild.

“
You'll find things much safer back the way you came. Trust me.
„

Involvement[edit section | visual editor]

Sparks guards the Guildhall entrance in the Lower City of Baldur's Gate during Act Three.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Faerie Fire Faerie Fire (Action + Level 1 Spell Slot)

All targets within the light turn visible, and Attack Roll Attack Rolls against them have Advantage Advantage.

Invisibility Invisibility (Action + Level 2 Spell Slot)

Touch a creature to turn it Invisible Invisible. Attacks against it have Disadvantage Disadvantage. It attacks with Advantage Advantage.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.[See Notes]

Magic Missile Magic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1Force⁠Force
+ 1d4 + 1Force⁠Force
+ 1d4 + 1Force⁠Force

Create three darts of magical force, each dealing 1d4 + 1⁠Force⁠Force damage to its target.

The darts always hit their target, and can each be targeted individually.

Damage: 2~7
1d6 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Notable loot[edit section | visual editor]

Allies[edit section | visual editor]

Idle banter[edit section | visual editor]

Sparks tries to cast a spell but fails:

[1]
  • Sparks Musgravel
    Splay the fingers like so, and... damn it! Why won't it cast?
[1]
  • Sparks Musgravel
    If those bloody elven mages would just write their bloody tomes in bloody Common...
[1]
  • Sparks Musgravel
    Timer-eh. Timer-EH. EH!
[1]
  • Sparks Musgravel
    Maybe my fingers are just too sausage-y for me to be a mage.

Notes and references[edit section | visual editor]