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Gresh

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Warrior Gresh is a Goblin Warrior in the Underground Passage in Act One. He leads a small group of scouts who are holding FindalFindal hostage.
Did some bleeding hearts show up to save the druid? I'll cut ya to pieces.
Gresh

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Upon entering the Underground Passage, Gresh, GurzaGurza, TorrackTorrack, and WormWorm are discussing the fate of their fellow goblins. One of the druids of the Emerald Grove, FindalFindal, lies unconscious nearby. While the other goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal or allow them safe passage. If SazzaSazza is with the party, he ridicules her as a failure.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

CleaveCleave (Action)   –  Greataxe
Damage
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
LacerateLacerate (Action)   –  Greataxe
Damage: 2~13
1d12 + 1SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

Main Hand AttackMain Hand Attack (Action)   –  Greataxe
Damage: 2~13
1d12 + 1SlashingSlashing
Make a melee attack with your equipped weapon.
Menacing Attack (Melee)Menacing Attack (Melee) (Action + Superiority Die)   –  Greataxe
Damage: 2~13 + modifiers
Possibly FrightenFrighten your target. They'll have DisadvantageDisadvantage on Ability CheckAbility Checks and Attack RollAttack Rolls and be unable to move.
PreparePrepare (Movement Speed)   –  Greataxe

Spend 6 m (20 ft) of your movement to deal an additional Strength modifierPhysicalPhysicalDRS damage (minimum 1) on each successful melee weapon attack for the rest of the turn.

Damage: 2~5
1d4 + 1BludgeoningBludgeoning
Throws a sharp stone at a foe.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

  • Tracker Torrack
    No sign of the others yet. You think the fight up front went... bad?
  • Warrior Gresh
    Shut it. Boss would rip ya for talking that way.
  • Tracker Worm
    Least we got the druid to keep ourselves entertained.
  • Sharp-Eye Gurza
    He's boring. Let's find another one.
  • Tracker Worm
    This was more fun when he was screamin'.
  • Tracker Torrack
    Could wake him up by choppin' off a toe. That'd be funny.
  • Sharp-Eye Gurza
    Yeah. Give him somethin' to cry about.
  • Warrior Gresh
    Don't wear his voice out. We still need answers.
  • Tracker Worm
    Minthara's gonna skin us. No one knows about this damn weapon.
  • Sharp-Eye Gurza
    Yeah. She'll kill us dead if we go back without it.
  • Warrior Gresh
    We'll get the druid talking. Grove's got to be full of magic.
  • Tracker Torrack
    That's why I've been stabbin' all the rats. Might be spies.
  • Tracker Torrack
    Pretty stubborn for a man wearin' leaves.
  • Tracker Worm
    Maybe we can set him on fire.
  • Sharp-Eye Gurza
    We should set the whole grove on fire.