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Tahan

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Tahan is one of the druids performing the Rite of Thorns during Act One.

“
We should be looking out for ourselves.
„
— Tahan

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Tahan is at the Sacred Pool of the Emerald Grove. She is loyal to Kagha Kagha and resents both the party and tiefling refugees for bringing violence to their gates, a view she adheres to even if Kagha's alliance with the Shadow Druids is brought to light.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Tahan has two Wild Shape Wild Shape charges and can can cast spells using Level Two Spell Slot Icon.webpSpell Slots.

Heat Metal Heat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8Fire⁠Fire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8⁠Fire⁠Fire and force the creature to let go or receive Disadvantage.

Damage: 1~6

Make a melee attack with your equipped weapon.

Mirror Image Mirror Image (Action + Level 2 Spell Slot)

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

Damage: 1~8
1d8Fire⁠Fire

A flame in your hand sheds a light in a 9 m (30 ft) radius and deals 1d8⁠Fire⁠Fire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an  Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m (30 ft).

Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8Thunder⁠Thunder (Constitution Saving Throw Constitution Saving Throw to halve)

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder⁠Thunder damage.

Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of 18 hit points 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit section | visual editor]

Bugs[edit section | visual editor]

  • Due to an incorrect method of applying additional spell slots to Tahan's character stats, she only enters combat with one  Level 2 Spell Slot.