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Hellrider Paladin

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The Hellrider Paladin is a summonable ally during Confront the Elder Brain⁠Confront the Elder Brain, if Zevlor Zevlor survives Act One and Act Two.

Involvement[edit section | visual editor]

The Hellrider Paladin is possibly an exile from Elturel Elturel who was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.[1]

The Hellrider Paladin can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies⁠Gather Your Allies.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Divine Smite Divine Smite (Action + Level 1 Spell Slot)   –  Maul +1
Damage: 10~41
2d6 + 5Bludgeoning⁠Bludgeoning
+ 2d8Radiant⁠Radiant
+ 1d8Radiant⁠Radiant (If the target is undead or a fiend)

Your weapon deals an additional 2d8⁠Radiant⁠RadiantDRS damage, increased by 1d8⁠Radiant⁠Radiant damage when attacking Fiends or Undead.

Healing
4 × (Paladin level)Healing⁠Healing

Imbue your hands with divine power to heal an ally.

Main Hand Attack Main Hand Attack (Action)   –  Maul +1
Damage: 7~17
2d6 + 5Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Maul +1
Damage: 9~29
2d6 + 5Bludgeoning⁠Bludgeoning
+ 2d6Thunder⁠Thunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.

Vow of Enmity Vow of Enmity (Bonus Action + Channel Oath Charge)

Gain Advantage Advantage on Attack Rolls against an enemy.

Loot[edit section | visual editor]

References[edit section | visual editor]