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Hellrider Paladin

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The Hellrider Paladin is a summonable ally during Confront the Elder BrainConfront the Elder Brain, if ZevlorZevlor survives Act One and Act Two.

Involvement[edit section | visual editor]

The Hellrider Paladin is possibly an exile from ElturelElturel who was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.[1]

The Hellrider Paladin can be summoned with the Gather Your AlliesGather Your Allies variant Hellrider PlatoonHellrider Platoon if ZevlorZevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your AlliesGather Your Allies.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BackbreakerBackbreaker (Action)   –  Maul +1
Damage: 5~8
1d4 + 4BludgeoningBludgeoning
Put extra force behind your strike to possibly knock your enemy ProneProne.
Concussive SmashConcussive Smash (Action)   –  Maul +1
Damage: 7~17
2d6 + 5BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Divine SmiteDivine Smite (Action + Level 1 Spell Slot)   –  Maul +1
Damage: 10~41
2d6 + 5BludgeoningBludgeoning
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant
Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.
Healing
4 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Main Hand AttackMain Hand Attack (Action)   –  Maul +1
Damage: 7~17
2d6 + 5BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

TenacityTenacity (Reaction)   –  Maul +1
Damage: 4
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Maul +1
Damage: 9~29
2d6 + 5BludgeoningBludgeoning
+ 2d6ThunderThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them ProneProne.
Vow of EnmityVow of Enmity (Bonus Action + Channel Oath Charge)

Gain AdvantageAdvantage on Attack Rolls against an enemy.

Loot[edit section | visual editor]

References[edit section | visual editor]