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Goblin Devout

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Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.

Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers
Heal a creature you can touch.
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.

Known goblin devouts[edit section | visual editor]