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Goblin Devout

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Goblin Devout are generic goblin NPCs found throughout Act One. They serve as the clerics of the Goblin Camp, channeling their fanatical devotion to the Absolute to cast divine spells. While frail in direct combat, they act as support units by casting spells to buff their allies.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Bless Bless (Action + Level 1 Spell Slot)

Bless up to 3 creatures. They gain a +1d4 bonus to Attack Roll Attack Rolls and Saving Throw Saving Throws.

Concussive Smash Concussive Smash (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Main Hand Attack Main Hand Attack (Action)   –  Crude Mace
Damage: 1~5
1d6 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 1~8
1d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Known goblin devouts[edit section | visual editor]